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e99c556828
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Settled on hitbox/hurtbox routines.
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2024-06-07 11:09:52 -07:00 |
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8ca248e298
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Implemented Mediator Pattern. This could be great for state driven function calls.
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2024-06-03 22:20:41 -07:00 |
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85907a32b7
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Trying out signals emmitted by states since i'm still stuck and the states and everything else are part of the same scene.
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2024-06-02 21:39:12 -07:00 |
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2ccd8bcb8b
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Still working on a hit/hurtbox interactions.
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2024-06-02 20:14:51 -07:00 |
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225e42957f
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Kinda have a working hit/hurtbox model again.
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2024-06-02 13:58:49 -07:00 |
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81d765e952
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Fix and expand hurtbox component.
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2024-06-02 13:18:56 -07:00 |
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7bf55fa739
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Moved velocity into movement component. Hope I don't regret it.
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2024-06-02 13:09:48 -07:00 |
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3854b2ae32
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Working towards attacking and where to put optional states.
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2024-06-02 11:11:26 -07:00 |
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50c1c9db51
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Moved actor direction into movement component. Velocity is going to be tough.
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2024-06-02 10:25:53 -07:00 |
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2a54a8f8fd
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Continue to move logic into base classes. Inheritence is maybe not so bad. Added debug flags for state machine that also sets it for children so I can test one child at a time.
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2024-06-02 09:12:06 -07:00 |
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3162ec56ad
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Painted into corner.
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2024-06-01 22:27:07 -07:00 |
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31c49ef828
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Fix for Actor template, clean up to build things from new template.
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2024-06-01 08:30:09 -07:00 |
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a7b1922a0e
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New inherited scene template based on Actor.
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2024-05-31 23:09:23 -07:00 |
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72b51163b1
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More modular game Actor setup.
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2024-05-30 23:43:32 -07:00 |
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bdf3c7fece
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Added resource class to use in frame based sound routines. Created Actor class to extend for enemies and players.
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2024-05-30 22:38:29 -07:00 |
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f5c12c683b
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Let there be some sound. And resources!
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2024-05-27 23:24:32 -07:00 |
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173b8cc67c
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Deprecated Animation name in states. Moved exports to State base class.
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2024-05-27 19:37:35 -07:00 |
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d912c000ef
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State for animated actors now inherits from a base interface.
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2024-05-27 19:23:37 -07:00 |
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d0d641044f
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Cleanup unused, out of date files. Will probably want to look at old player B at some point but player C has had so many improvements but broke compatability.
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2024-05-27 17:48:04 -07:00 |
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0438f1ac45
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Created base state machine and setup existing one as one for animated sprites with a kinematic body as a parent.
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2024-05-27 17:32:42 -07:00 |
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8f67de539c
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Switch to transformed based flip on kinimatic body instead of sprite based one so gun and positions offset appropriately. I wish I knew this when I started. More improvements can be done here so I don't have to update the code in every state.
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2024-05-27 16:51:38 -07:00 |
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10309056d0
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Added Android build export and crappy controller support.
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2024-05-27 10:30:32 -07:00 |
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8cb9bca02b
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Buggy jump/shoot state transition added.
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2024-05-27 08:35:48 -07:00 |
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89208475fe
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Add fire/attack state modifier for idle and run animations.
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2024-05-26 22:56:30 -07:00 |
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e5e8c030f6
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Add state modifier stack to pop on/off state changes.
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2024-05-24 21:27:27 -07:00 |
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7d35942649
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Clone Player for improvements.
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2024-04-25 22:24:01 -07:00 |
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4bb970187d
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More Cleanup
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2024-04-25 20:49:45 -07:00 |
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e4159c58b9
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Cleanup. Organize. Moves done outside of git.
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2024-04-25 20:35:04 -07:00 |
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aaad967476
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Should have done this a while ago.
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2024-04-25 20:13:25 -07:00 |
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