Cleanup. Organize. Moves done outside of git.
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parent
aaad967476
commit
e4159c58b9
22
Main.gd
22
Main.gd
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@ -1,22 +0,0 @@
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extends Node2D
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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var camera :Camera2D
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# Called when the node enters the scene tree for the first time.
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func _ready():
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camera = $Path2D/PathFollow2D/Camera2D
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camera.make_current()
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for child in get_children():
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print(child)
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if child is Player:
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camera = child.get_node("Camera2D")
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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@ -1,9 +1,9 @@
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[gd_scene load_steps=18 format=2]
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[ext_resource path="res://Player.tscn" type="PackedScene" id=1]
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[ext_resource path="res://src/playerB/Player.tscn" type="PackedScene" id=1]
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[ext_resource path="res://assets/Tiles/Assets/Assets.png" type="Texture" id=3]
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[ext_resource path="res://Position2D.gd" type="Script" id=5]
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[ext_resource path="res://Enemy2.tscn" type="PackedScene" id=6]
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[ext_resource path="res://src/enemyB/Enemy2.tscn" type="PackedScene" id=6]
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[sub_resource type="ConvexPolygonShape2D" id=2]
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points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
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@ -17,27 +17,27 @@ _global_script_classes=[ {
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"base": "KinematicBody2D",
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"class": "Enemy2",
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"language": "GDScript",
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"path": "res://Enemy2-KinematicBody2D.gd"
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"path": "res://src/enemyB/Enemy2-KinematicBody2D.gd"
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}, {
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"base": "Position2D",
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"base": "Reference",
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"class": "Gun",
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"language": "GDScript",
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"path": "res://Gun.gd"
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"path": "res://src/playerB/Gun.gd"
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}, {
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"base": "Node",
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"class": "Movement",
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"language": "GDScript",
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"path": "res://player_move_component.gd"
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"path": "res://src/playerB/player_move_component.gd"
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}, {
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"base": "KinematicBody2D",
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"class": "Player",
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"language": "GDScript",
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"path": "res://Player-KinematicBody2D.gd"
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"path": "res://src/playerB/Player-KinematicBody2D.gd"
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}, {
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"base": "Node",
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"class": "State",
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"language": "GDScript",
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"path": "res://state.gd"
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"path": "res://src/state.gd"
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} ]
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_global_script_class_icons={
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"Enemy": "",
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@ -1,16 +1,16 @@
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[gd_scene load_steps=35 format=2]
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[ext_resource path="res://Enemy2-KinematicBody2D.gd" type="Script" id=1]
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[ext_resource path="res://src/enemyB/Enemy2-KinematicBody2D.gd" type="Script" id=1]
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[ext_resource path="res://src/states/enemy/fall.gd" type="Script" id=2]
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[ext_resource path="res://state_machine.gd" type="Script" id=3]
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[ext_resource path="res://src/state_machine.gd" type="Script" id=3]
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[ext_resource path="res://src/states/enemy/jump.gd" type="Script" id=4]
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[ext_resource path="res://src/states/enemy/move.gd" type="Script" id=5]
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[ext_resource path="res://src/states/enemy/wander.gd" type="Script" id=6]
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[ext_resource path="res://src/states/enemy/idle.gd" type="Script" id=7]
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[ext_resource path="res://src/states/enemy/attack.gd" type="Script" id=8]
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[ext_resource path="res://Gun.gd" type="Script" id=9]
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[ext_resource path="res://src/playerB/Gun.gd" type="Script" id=9]
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[ext_resource path="res://src/states/enemy/hurt.gd" type="Script" id=10]
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[ext_resource path="res://enemy_move_component.gd" type="Script" id=11]
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[ext_resource path="res://src/enemyB/enemy_move_component.gd" type="Script" id=11]
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[sub_resource type="StreamTexture" id=149]
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load_path = "res://.import/botEnemy.png-46efd539a38730ff15fb4ddb087329c6.stex"
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@ -1,15 +1,15 @@
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[gd_scene load_steps=86 format=2]
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[ext_resource path="res://Player-KinematicBody2D.gd" type="Script" id=1]
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[ext_resource path="res://idle.gd" type="Script" id=2]
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[ext_resource path="res://state_machine.gd" type="Script" id=3]
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[ext_resource path="res://fall.gd" type="Script" id=4]
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[ext_resource path="res://move.gd" type="Script" id=5]
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[ext_resource path="res://player_move_component.gd" type="Script" id=6]
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[ext_resource path="res://jump.gd" type="Script" id=7]
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[ext_resource path="res://hurt.gd" type="Script" id=8]
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[ext_resource path="res://Gun.gd" type="Script" id=9]
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[ext_resource path="res://fire.gd" type="Script" id=10]
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[ext_resource path="res://src/playerB/Player-KinematicBody2D.gd" type="Script" id=1]
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[ext_resource path="res://src/playerB/states/idle.gd" type="Script" id=2]
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[ext_resource path="res://src/state_machine.gd" type="Script" id=3]
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[ext_resource path="res://src/playerB/states/fall.gd" type="Script" id=4]
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[ext_resource path="res://src/playerB/states/move.gd" type="Script" id=5]
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[ext_resource path="res://src/playerB/player_move_component.gd" type="Script" id=6]
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[ext_resource path="res://src/playerB/states/jump.gd" type="Script" id=7]
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[ext_resource path="res://src/playerB/states/hurt.gd" type="Script" id=8]
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[ext_resource path="res://src/playerB/Gun.gd" type="Script" id=9]
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[ext_resource path="res://src/playerB/states/fire.gd" type="Script" id=10]
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[sub_resource type="StreamTexture" id=75]
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load_path = "res://.import/MegaMan.png-dc2c293e5a0f5d183ee961942ac90e4a.stex"
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@ -409,7 +409,7 @@ script = ExtResource( 1 )
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[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
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frames = SubResource( 147 )
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animation = "idle"
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frame = 6
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frame = 13
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playing = true
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flip_h = true
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__meta__ = {
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