Fix for Actor template, clean up to build things from new template.
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@ -11,9 +11,9 @@ onready var movement_animations: AnimatedSprite = $AnimatedSprite
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onready var sound_effect_player: AudioStreamPlayer = $SE_Player
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onready var movement_component: MovementComponent = $Controllers/move_component
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onready var movement_component: MovementComponent = $movement_component
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onready var movement_state_machine: StateMachineAnimatedActor = $Controllers/state_machine
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onready var movement_state_machine: StateMachineAnimatedActor = $movement_state_machine
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var sound_effects_dict: Dictionary
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@ -1,4 +1,4 @@
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[gd_scene load_steps=35 format=2]
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[gd_scene load_steps=34 format=2]
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[ext_resource path="res://src/enemyB/Enemy2-KinematicBody2D.gd" type="Script" id=1]
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[ext_resource path="res://src/enemyB/states/fall.gd" type="Script" id=2]
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@ -8,7 +8,6 @@
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[ext_resource path="res://src/enemyB/states/wander.gd" type="Script" id=6]
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[ext_resource path="res://src/enemyB/states/idle.gd" type="Script" id=7]
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[ext_resource path="res://src/enemyB/states/attack.gd" type="Script" id=8]
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[ext_resource path="res://src/playerB/Gun.gd" type="Script" id=9]
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[ext_resource path="res://src/enemyB/states/hurt.gd" type="Script" id=10]
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[ext_resource path="res://src/enemyB/enemy_move_component.gd" type="Script" id=11]
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@ -132,7 +131,6 @@ script = ExtResource( 1 )
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position = Vector2( 8, -8 )
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frames = SubResource( 168 )
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animation = "idle"
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frame = 1
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playing = true
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flip_h = true
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__meta__ = {
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@ -224,20 +222,6 @@ self_modulate = Color( 1, 0, 0, 1 )
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position = Vector2( 0, -1 )
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shape = SubResource( 148 )
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[node name="Gun" type="Position2D" parent="."]
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physics_interpolation_mode = 1
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position = Vector2( 25, -5 )
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script = ExtResource( 9 )
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[node name="Cooldown" type="Timer" parent="Gun"]
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wait_time = 0.5
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one_shot = true
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[node name="Line2D" type="Line2D" parent="Gun"]
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points = PoolVector2Array( -5, 0, 5, 0 )
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width = 2.0
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default_color = Color( 1, 0.607843, 0, 1 )
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[node name="PlayerDetection" type="RayCast2D" parent="."]
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enabled = true
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cast_to = Vector2( 20, 0 )
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@ -1,7 +1,6 @@
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[gd_scene load_steps=23 format=2]
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[gd_scene load_steps=22 format=2]
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[ext_resource path="res://src/templates/Actor/ActorTemplate.tscn" type="PackedScene" id=1]
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[ext_resource path="res://src/enemyC/idle.gd" type="Script" id=2]
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[sub_resource type="StreamTexture" id=1]
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load_path = "res://.import/botEnemy.png-46efd539a38730ff15fb4ddb087329c6.stex"
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@ -112,7 +111,7 @@ animations = [ {
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position = Vector2( 11, -7 )
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frames = SubResource( 20 )
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animation = "idle"
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frame = 0
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frame = 1
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__meta__ = {
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"_aseprite_wizard_config_": {
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"layer": "",
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@ -129,13 +128,8 @@ __meta__ = {
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[node name="CollisionShape2D" parent="." index="1"]
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position = Vector2( -0.5, -2 )
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[node name="idle" parent="Controllers/state_machine" index="0"]
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script = ExtResource( 2 )
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animation_sequence = [ ]
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fall_node = NodePath("")
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jump_node = NodePath("")
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move_node = NodePath("")
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fire_node = NodePath("")
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[node name="fall" parent="Controllers/state_machine" index="1"]
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[node name="idle" parent="movement_state_machine" index="0"]
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animation_sequence = [ "idle" ]
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[node name="fall" parent="movement_state_machine" index="1"]
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animation_sequence = [ "idle" ]
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@ -1,46 +0,0 @@
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extends Position2D
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# Represents a weapon that spawns and shoots bullets.
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# The Cooldown timer controls the cooldown duration between shots.
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const BULLET_VELOCITY = 350
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const Bullet = preload("res://src/Projectile.tscn")
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#onready var sound_shoot = $Shoot
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onready var timer = $Cooldown
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onready var offset_position = Vector2(transform.origin.x, transform.origin.y)
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# This method is only called by Player.gd.
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func shoot(direction = 1):
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#self.set_position(Vector2(position.x * direction, position.y))
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#transform.x = transform.x * direction
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#Transform2D.FLIP_Y
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#transform.origin.x = transform.origin.x * direction
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# if direction < 0:
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# var t = Transform2D()
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# # Translation
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# t.origin = Vector2(position.x * -1, position.y)
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# transform = t
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# elif direction > 0:
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# var t = Transform2D()
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# # Translation
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# t.origin = Vector2(position.x, position.y)
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# transform = t
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print("Fire Debug: ", direction, " Gun position: ", position, transform.origin)
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# position.x = position.x * direction #shifting position before fire was unreliable
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if not timer.is_stopped():
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return false
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var bullet = Bullet.instance()
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# if (direction > 0):
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# bullet.global_position = global_position
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# else:
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# bullet.global_position = global_position - Vector2(position.x * 2, 0)
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bullet.global_position = global_position
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bullet.linear_velocity = Vector2(direction * BULLET_VELOCITY, 0)
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bullet.set_as_toplevel(true)
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add_child(bullet)
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# sound_shoot.play()
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timer.start()
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return true
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@ -8,7 +8,7 @@
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[ext_resource path="res://src/playerC/player_move_component.gd" type="Script" id=6]
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[ext_resource path="res://src/playerC/states/jump.gd" type="Script" id=7]
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[ext_resource path="res://src/playerC/states/hurt.gd" type="Script" id=8]
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[ext_resource path="res://src/playerC/Gun.gd" type="Script" id=9]
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[ext_resource path="res://src/Gun.gd" type="Script" id=9]
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[ext_resource path="res://src/playerC/states/fire.gd" type="Script" id=10]
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[ext_resource path="res://src/playerC/resources/FrameSounds.gd" type="Script" id=11]
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[ext_resource path="res://src/components/Hurtbox_Component.tscn" type="PackedScene" id=12]
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@ -441,16 +441,14 @@ __meta__ = {
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position = Vector2( 0, -3.5 )
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shape = SubResource( 74 )
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[node name="Controllers" type="Node" parent="."]
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[node name="move_component" type="Node" parent="Controllers"]
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[node name="movement_component" type="Node" parent="."]
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script = ExtResource( 6 )
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[node name="state_machine" type="Node" parent="Controllers"]
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[node name="movement_state_machine" type="Node" parent="."]
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script = ExtResource( 14 )
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starting_state = NodePath("idle")
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[node name="idle" type="Node" parent="Controllers/state_machine"]
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[node name="idle" type="Node" parent="movement_state_machine"]
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script = ExtResource( 2 )
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move_speed = 90.0
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animation_sequence = [ "idle" ]
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@ -459,7 +457,7 @@ fall_node = NodePath("../fall")
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move_node = NodePath("../move")
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fire_node = NodePath("../fire")
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[node name="jump" type="Node" parent="Controllers/state_machine"]
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[node name="jump" type="Node" parent="movement_state_machine"]
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script = ExtResource( 7 )
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move_speed = 90.0
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animation_sequence = [ "jump" ]
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@ -468,7 +466,7 @@ fall_node = NodePath("../fall")
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move_node = NodePath("../move")
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jump_force = 270.0
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[node name="move" type="Node" parent="Controllers/state_machine"]
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[node name="move" type="Node" parent="movement_state_machine"]
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script = ExtResource( 5 )
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move_speed = 90.0
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animation_sequence = [ "step", "run" ]
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@ -477,21 +475,21 @@ fall_node = NodePath("../fall")
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idle_node = NodePath("../idle")
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dash_node = NodePath(".")
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[node name="fall" type="Node" parent="Controllers/state_machine"]
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[node name="fall" type="Node" parent="movement_state_machine"]
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script = ExtResource( 4 )
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move_speed = 90.0
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animation_sequence = [ "jump" ]
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idle_node = NodePath("../idle")
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move_node = NodePath("../move")
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[node name="hurt" type="Node" parent="Controllers/state_machine"]
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[node name="hurt" type="Node" parent="movement_state_machine"]
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script = ExtResource( 8 )
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timeout_seconds = 1.0
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move_speed = -25.0
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animation_sequence = [ "hit" ]
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idle_node = NodePath("../idle")
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[node name="fire" type="Node" parent="Controllers/state_machine"]
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[node name="fire" type="Node" parent="movement_state_machine"]
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script = ExtResource( 10 )
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timeout_seconds = 1.0
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animation_sequence = [ "fire" ]
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@ -500,7 +498,7 @@ idle_node = NodePath("../idle")
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fall_node = NodePath("../fall")
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move_node = NodePath("../move")
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[node name="attack" type="Node" parent="Controllers/state_machine"]
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[node name="attack" type="Node" parent="movement_state_machine"]
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script = ExtResource( 13 )
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animation_name = "_fire"
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timeout_seconds = 2.0
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@ -1,2 +0,0 @@
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extends MovementComponent
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@ -1,2 +0,0 @@
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extends StateMachineAnimatedActor
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@ -1,10 +1,10 @@
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[gd_scene load_steps=16 format=2]
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[ext_resource path="res://src/components/Hurtbox_Component.tscn" type="PackedScene" id=1]
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[ext_resource path="res://src/templates/Actor/ActorStateMachineAnimatedActor.gd" type="Script" id=2]
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[ext_resource path="res://src/state_machine_animated_actor.gd" type="Script" id=2]
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[ext_resource path="res://src/templates/Actor/states/fall.gd" type="Script" id=3]
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[ext_resource path="res://src/templates/Actor/states/idle.gd" type="Script" id=4]
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[ext_resource path="res://src/templates/Actor/ActorMovementComponent.gd" type="Script" id=5]
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[ext_resource path="res://src/movement_component.gd" type="Script" id=5]
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[ext_resource path="res://src/templates/Actor/resources/Smiley.png" type="Texture" id=6]
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[ext_resource path="res://src/templates/Actor/ActorTemplate.gd" type="Script" id=12]
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@ -69,25 +69,23 @@ __meta__ = {
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position = Vector2( 0, -3.5 )
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shape = SubResource( 74 )
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[node name="Controllers" type="Node" parent="."]
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[node name="movement_component" type="Node" parent="."]
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script = ExtResource( 5 )
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[node name="state_machine" type="Node" parent="Controllers"]
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[node name="movement_state_machine" type="Node" parent="."]
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script = ExtResource( 2 )
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starting_state = NodePath("idle")
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[node name="idle" type="Node" parent="Controllers/state_machine"]
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[node name="idle" type="Node" parent="movement_state_machine"]
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script = ExtResource( 4 )
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animation_sequence = [ "default" ]
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fall_node = NodePath("../fall")
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[node name="fall" type="Node" parent="Controllers/state_machine"]
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[node name="fall" type="Node" parent="movement_state_machine"]
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script = ExtResource( 3 )
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animation_sequence = [ "default" ]
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idle_node = NodePath("../idle")
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[node name="move_component" type="Node" parent="Controllers"]
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script = ExtResource( 5 )
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[node name="Hurtbox_Component" parent="." instance=ExtResource( 1 )]
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[node name="SE_Player" type="AudioStreamPlayer" parent="."]
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