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f35ab3703b
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Level physics state modifier system added. Now just need to apply it to the actors.
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2024-06-30 10:59:43 -07:00 |
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38696b9398
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Working on a modifier property set for merging
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2024-06-29 10:03:48 -07:00 |
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0203076676
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states again.
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2024-06-27 23:05:46 -07:00 |
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188bf46a09
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Strip out all that state modifier stuff for a new approach.
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2024-06-25 21:14:30 -07:00 |
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62f29e8a18
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Player now jumps to a level start position. Level has a base class now.
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2024-06-23 11:50:53 -07:00 |
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e4a6188d89
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Generalized interactable template. Created health pickup derived class.
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2024-06-22 15:14:27 -07:00 |
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3c38cdc258
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Started work on an interactable sprite objects.
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2024-06-21 23:45:33 -07:00 |
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4c20731b6d
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Some more animations, finally figured out how modulate colors sort of work. Helps with that hurt animation.
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2024-06-21 15:44:18 -07:00 |
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28aac7f4f6
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Added janky dash. Gun and hurt.
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2024-06-19 00:36:37 -07:00 |
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9d69d7df7d
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Animation tweaks.
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2024-06-15 08:35:12 -07:00 |
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385d722b78
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New player based on template!
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2024-06-12 22:47:28 -07:00 |
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6961eec7de
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UI dialog and HUD switch implemented with singleton controller.
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2024-06-08 14:21:47 -07:00 |
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9c8eb77b96
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Update camera based on PlayerInfo singleton. Add player enemy interractions and health!
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2024-06-07 14:25:46 -07:00 |
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66a0de16bb
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More modular game Actor setup.
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2024-05-30 23:43:32 -07:00 |
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c4df444848
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Added resource class to use in frame based sound routines. Created Actor class to extend for enemies and players.
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2024-05-30 22:38:29 -07:00 |
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6280c7eb44
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Deprecated Animation name in states. Moved exports to State base class.
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2024-05-27 19:37:35 -07:00 |
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b00e504c08
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State for animated actors now inherits from a base interface.
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2024-05-27 19:23:37 -07:00 |
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6e899d1bbf
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Cleanup unused, out of date files. Will probably want to look at old player B at some point but player C has had so many improvements but broke compatability.
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2024-05-27 17:48:04 -07:00 |
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fbcb5af32d
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Created base state machine and setup existing one as one for animated sprites with a kinematic body as a parent.
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2024-05-27 17:32:42 -07:00 |
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a7bc6c6349
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Switch to transformed based flip on kinimatic body instead of sprite based one so gun and positions offset appropriately. I wish I knew this when I started. More improvements can be done here so I don't have to update the code in every state.
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2024-05-27 16:51:38 -07:00 |
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f6cb10fce5
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Added Android build export and crappy controller support.
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2024-05-27 10:30:32 -07:00 |
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e5e8c030f6
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Add state modifier stack to pop on/off state changes.
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2024-05-24 21:27:27 -07:00 |
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7d35942649
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Clone Player for improvements.
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2024-04-25 22:24:01 -07:00 |
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4bb970187d
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More Cleanup
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2024-04-25 20:49:45 -07:00 |
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e4159c58b9
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Cleanup. Organize. Moves done outside of git.
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2024-04-25 20:35:04 -07:00 |
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aaad967476
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Should have done this a while ago.
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2024-04-25 20:13:25 -07:00 |
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