147 lines
4.1 KiB
Plaintext
147 lines
4.1 KiB
Plaintext
; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=4
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_global_script_classes=[ {
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"base": "KinematicBody2D",
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"class": "Enemy",
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"language": "GDScript",
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"path": "res://Enemy-KinematicBody2D.gd"
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}, {
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"base": "KinematicBody2D",
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"class": "Enemy2",
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"language": "GDScript",
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"path": "res://Enemy2-KinematicBody2D.gd"
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}, {
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"base": "Position2D",
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"class": "Gun",
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"language": "GDScript",
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"path": "res://Gun.gd"
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}, {
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"base": "Node",
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"class": "Movement",
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"language": "GDScript",
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"path": "res://player_move_component.gd"
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}, {
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"base": "KinematicBody2D",
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"class": "Player",
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"language": "GDScript",
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"path": "res://Player-KinematicBody2D.gd"
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}, {
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"base": "Node",
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"class": "State",
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"language": "GDScript",
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"path": "res://state.gd"
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} ]
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_global_script_class_icons={
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"Enemy": "",
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"Enemy2": "",
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"Gun": "",
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"Movement": "",
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"Player": "",
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"State": ""
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}
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[application]
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config/name="Mega Moves"
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run/main_scene="res://Main.tscn"
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config/icon="res://icon.png"
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[autoload]
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PlayerInfo="*res://src/singleton_autoloads/PlayerInfo.gd"
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[debug]
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shapes/collision/shape_color=Color( 1, 1, 1, 0.419608 )
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[display]
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window/size/width=320
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window/size/height=180
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window/size/test_width=960
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window/size/test_height=540
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window/stretch/mode="viewport"
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window/stretch/aspect="keep"
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[editor_plugins]
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enabled=PoolStringArray( "res://addons/AsepriteWizard/plugin.cfg" )
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[gui]
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common/drop_mouse_on_gui_input_disabled=true
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[input]
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move_left_1={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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]
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}
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move_right_1={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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]
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}
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jump_1={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":32,"unicode":0,"echo":false,"script":null)
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]
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}
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move_left_2={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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]
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}
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move_right_2={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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]
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}
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jump_2={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":74,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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]
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}
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shoot_1={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":77,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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]
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}
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shoot_2={
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"deadzone": 0.5,
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"events": [ ]
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}
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[layer_names]
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2d_physics/layer_1="World"
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2d_physics/layer_2="Player"
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2d_physics/layer_3="Enemies"
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2d_physics/layer_5="PlayerHurtbox"
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2d_physics/layer_6="EnemyHurtbox"
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2d_physics/layer_7="PlayerHitbox"
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2d_physics/layer_8="EnemyHitbox"
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[mono]
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project/assembly_name="Sprite Template"
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[physics]
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common/enable_pause_aware_picking=true
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2d/default_gravity=600
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[rendering]
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quality/driver/driver_name="GLES2"
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environment/default_environment="res://default_env.tres"
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