GodotWIP/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "KinematicBody2D",
"class": "Actor",
"language": "GDScript",
"path": "res://src/actor.gd"
}, {
"base": "Resource",
"class": "FrameSoundEffects",
"language": "GDScript",
"path": "res://src/playerC/resources/FrameSounds.gd"
}, {
"base": "Node",
"class": "HealthComponent",
"language": "GDScript",
"path": "res://src/components/Health_Component.gd"
}, {
"base": "Node",
"class": "MovementComponent",
"language": "GDScript",
"path": "res://src/movement_component.gd"
}, {
"base": "Node",
"class": "State",
"language": "GDScript",
"path": "res://src/state.gd"
}, {
"base": "State",
"class": "StateAnimatedActor",
"language": "GDScript",
"path": "res://src/state_animated_actor.gd"
}, {
"base": "Node",
"class": "StateMachine",
"language": "GDScript",
"path": "res://src/state_machine.gd"
}, {
"base": "StateMachine",
"class": "StateMachineAnimatedActor",
"language": "GDScript",
"path": "res://src/state_machine_animated_actor.gd"
}, {
"base": "Node",
"class": "StateModifier",
"language": "GDScript",
"path": "res://src/state_modifier.gd"
}, {
"base": "CanvasLayer",
"class": "UIComponent",
"language": "GDScript",
"path": "res://src/UI_Layer.gd"
} ]
_global_script_class_icons={
"Actor": "",
"FrameSoundEffects": "",
"HealthComponent": "",
"MovementComponent": "",
"State": "",
"StateAnimatedActor": "",
"StateMachine": "",
"StateMachineAnimatedActor": "",
"StateModifier": "",
"UIComponent": ""
}
[application]
config/name="Mega Moves"
run/main_scene="res://Main.tscn"
config/icon="res://icon.png"
[autoload]
PlayerInfo="*res://src/singleton_autoloads/PlayerInfo.gd"
UiManager="*res://src/singleton_autoloads/UIManager.gd"
[debug]
shapes/collision/shape_color=Color( 1, 1, 1, 0.419608 )
[display]
window/size/width=320
window/size/height=180
window/size/test_width=960
window/size/test_height=540
window/stretch/mode="viewport"
window/stretch/aspect="keep"
[editor_plugins]
enabled=PoolStringArray( "res://addons/AsepriteWizard/plugin.cfg" )
[gui]
common/drop_mouse_on_gui_input_disabled=true
[importer_defaults]
texture={
"flags/filter": false
}
[input]
ui_accept={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777221,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777222,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
]
}
move_left_1={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
]
}
move_right_1={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null)
]
}
jump_1={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":32,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
]
}
move_left_2={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
move_right_2={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
jump_2={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":74,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
shoot_1={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":77,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":2,"pressure":0.0,"pressed":false,"script":null)
]
}
shoot_2={
"deadzone": 0.5,
"events": [ ]
}
[layer_names]
2d_physics/layer_1="World"
2d_physics/layer_2="Player"
2d_physics/layer_3="Enemies"
2d_physics/layer_5="PlayerHurtbox"
2d_physics/layer_6="EnemyHurtbox"
2d_physics/layer_7="PlayerHitbox"
2d_physics/layer_8="EnemyHitbox"
[mono]
project/assembly_name="Sprite Template"
[physics]
common/enable_pause_aware_picking=true
2d/default_gravity=600
[rendering]
quality/driver/driver_name="GLES2"
vram_compression/import_etc=true
environment/default_environment="res://default_env.tres"