Commit Graph

50 Commits

Author SHA1 Message Date
2309558593 Create Level Transition Interactable 2025-03-28 21:35:37 -07:00
7106fe35de Rename interactable 2025-03-28 21:23:50 -07:00
6bd4d302e0 Yay! Ledge climbing! 2025-03-25 21:56:02 -07:00
1d469f7462 Attempted ledge grab. 2025-03-25 19:54:28 -07:00
dfdc2d059f I can get hurt again. 2025-03-25 15:27:18 -07:00
acff2fe105 HUD tweaks 2025-03-25 14:00:22 -07:00
119f3c8332 Rename stuff to HUD 2025-03-25 13:44:56 -07:00
8352f5733c UI copied over 2025-03-25 13:39:17 -07:00
00220e90bc Crouching resources 2025-03-25 13:16:26 -07:00
a1e1ba4fc7 Crouching 2025-03-25 13:15:52 -07:00
048c3ff8c1 verifying roll on movement state machine 2025-03-25 11:54:29 -07:00
41eac6ea9b Cleanup anim state receiver script 2025-03-25 10:30:56 -07:00
f54f49704b Got a modifier signal into animation 2025-03-24 21:14:03 -07:00
591c37dd60 Start of some working animation modifiers applied. 2025-03-23 19:28:18 -07:00
a09be453da State modifier merge and signals. They mostly work. 2025-03-23 18:33:59 -07:00
c544a924c3 More state modifier work. Repeating old mistakes. 2025-03-23 08:36:51 -07:00
d9b5d27855 State modifier progress. 2025-03-23 00:15:31 -07:00
e8aa0bbbb9 Change state export variable names. 2025-03-22 21:18:14 -07:00
ab0d2ac5b7 Before overhauling modifiers. 2025-03-22 18:43:19 -07:00
bb2c59f7d9 Level tweaks 2025-03-22 16:39:45 -07:00
8dd597958d Added some level assets and swapped in a test box for the color rect 2025-03-22 14:27:20 -07:00
a8c6391ee9 Starting to wonder if I need modifiers again. 2025-03-22 08:50:30 -07:00
209c75ba16 More movements and functions 2025-03-20 23:23:03 -07:00
7a782b8921 Add a whole bunch more animations, again. 2025-03-20 20:26:06 -07:00
8c9f1108ec Add a whole bunch more animations. 2025-03-20 20:07:27 -07:00
93559496b0 Add a bunch of animations 2025-03-19 22:41:13 -07:00
471b1ee3db Fixes on Receiver. Add landing frames. 2025-03-19 22:19:51 -07:00
ae24288db3 Troubleshooting falling. 2025-03-18 19:58:39 -07:00
6b1efd27e3 Clean up 2025-03-18 19:26:54 -07:00
d9d5860d63 Almost jumping. 2025-03-18 14:55:42 -07:00
522e409dab Running. 2025-03-17 21:41:29 -07:00
702782def7 Falling. 2025-03-17 21:11:09 -07:00
1b7715746e Almost made fall happen. 2025-03-17 20:45:48 -07:00
27de78f02a Switch player input processing routines from event based to polling based in process_physics 2025-03-17 20:19:44 -07:00
ae9256f083 Add from state, signal based callback and processing state functions. I'm loking how this is turning out. 2025-03-17 00:04:19 -07:00
c2ad46f5ae Fix node order in actor template for better ready() processing. Add signal based callback. 2025-03-16 18:43:53 -07:00
c577a74061 Fix actor template issue, extend scripts for PlayerE 2025-03-16 17:59:39 -07:00
d7cb6fa877 Adding player resourses with janky mod of aseprite wizard importer. 2025-03-16 10:02:17 -07:00
1f2a5908c9 Adding movement component state based 2025-03-15 21:08:15 -07:00
8534498add continued sprite with states 2025-03-15 20:31:39 -07:00
367886b728 Work on detecting animation switches within state. 2025-03-15 17:37:23 -07:00
d1db41c89a Comment some no longer needed code. 2025-03-15 16:05:51 -07:00
5378033645 Found state machine subtype is probably not necessary. 2025-03-15 16:01:43 -07:00
12b9571d3a Progress on state machine redesign. 2025-03-15 15:45:31 -07:00
1a570950c1 Clean up and new template based player 2025-03-12 21:41:58 -07:00
03e740c7d1 Working resource based state machine. All existing states are broken. 2025-03-11 23:53:38 -07:00
8fa6a6f370 Setup project with player from previous work! 2025-03-08 22:07:24 -08:00
d6bfe92c00 Importing a player 2025-03-08 15:51:56 -08:00
a591d9d94b Setup project, bring over some source files as libraries 2025-03-08 09:54:01 -08:00
e0458f8170 Setting up Godo Project Repo 2025-03-08 09:19:34 -08:00