Crouching resources
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17
src/actors/players/playerE/states/crouch.tres
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17
src/actors/players/playerE/states/crouch.tres
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[gd_resource type="Resource" load_steps=2 format=2]
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[ext_resource path="res://lib/classes/state_animated_actor.gd" type="Script" id=1]
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[resource]
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resource_local_to_scene = true
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resource_name = "crouch"
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script = ExtResource( 1 )
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debug_state = false
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timeout_seconds = 0.0
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name = "crouch"
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horizontal_speed = 1.36422e-12
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horizontal_acceleration = 0.0
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horizontal_speed_offset = 0.0
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horizontal_speed_offset_acceleration = 0.0
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jerk_factor = 0.0
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animation_sequence = [ "idle-crouch" ]
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17
src/actors/players/playerE/states/crouch_move.tres
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17
src/actors/players/playerE/states/crouch_move.tres
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[gd_resource type="Resource" load_steps=2 format=2]
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[ext_resource path="res://lib/classes/state_animated_actor.gd" type="Script" id=1]
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[resource]
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resource_local_to_scene = true
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resource_name = "crouch_move"
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script = ExtResource( 1 )
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debug_state = false
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timeout_seconds = 0.0
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name = "crouch_move"
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horizontal_speed = 60.0
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horizontal_acceleration = 0.0
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horizontal_speed_offset = 0.0
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horizontal_speed_offset_acceleration = 0.0
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jerk_factor = 0.0
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animation_sequence = [ "run_crouch" ]
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17
src/actors/players/playerE/states/move.tres
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17
src/actors/players/playerE/states/move.tres
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[gd_resource type="Resource" load_steps=2 format=2]
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[ext_resource path="res://lib/classes/state_animated_actor.gd" type="Script" id=1]
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[resource]
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resource_local_to_scene = true
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resource_name = "move"
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script = ExtResource( 1 )
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debug_state = false
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timeout_seconds = 0.0
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name = "move"
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horizontal_speed = 90.0
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horizontal_acceleration = 0.0
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horizontal_speed_offset = 0.0
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horizontal_speed_offset_acceleration = 0.0
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jerk_factor = 0.0
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animation_sequence = [ "run" ]
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