Add a whole bunch more animations, again.

This commit is contained in:
Dustin 2025-03-20 20:26:06 -07:00
parent 8c9f1108ec
commit 7a782b8921
8 changed files with 222 additions and 5 deletions

View File

@ -1,4 +1,4 @@
[gd_resource type="SpriteFrames" load_steps=140 format=2]
[gd_resource type="SpriteFrames" load_steps=164 format=2]
[sub_resource type="StreamTexture" id=98]
load_path = "res://.import/attack-punch.png-df2859eb810ace4975421f16e39f47b1.stex"
@ -31,6 +31,29 @@ region = Rect2( 128, 64, 64, 64 )
atlas = SubResource( 98 )
region = Rect2( 0, 128, 64, 64 )
[sub_resource type="StreamTexture" id=145]
load_path = "res://.import/attack-shoot.png-e7f082cbe9c0de6d9550495f6a0a4d3e.stex"
[sub_resource type="AtlasTexture" id=146]
atlas = SubResource( 145 )
region = Rect2( 0, 0, 48, 48 )
[sub_resource type="AtlasTexture" id=147]
atlas = SubResource( 145 )
region = Rect2( 48, 0, 48, 48 )
[sub_resource type="AtlasTexture" id=148]
atlas = SubResource( 145 )
region = Rect2( 96, 0, 48, 48 )
[sub_resource type="AtlasTexture" id=149]
atlas = SubResource( 145 )
region = Rect2( 0, 48, 48, 48 )
[sub_resource type="AtlasTexture" id=150]
atlas = SubResource( 145 )
region = Rect2( 48, 48, 48, 48 )
[sub_resource type="StreamTexture" id=133]
load_path = "res://.import/attack-stab.png-ef2ad659f974ce3d43d446e90b7c2f86.stex"
@ -85,6 +108,25 @@ region = Rect2( 64, 64, 64, 64 )
atlas = SubResource( 79 )
region = Rect2( 128, 64, 64, 64 )
[sub_resource type="StreamTexture" id=140]
load_path = "res://.import/climb.png-b5e77ba54b9e76add0ad632bdd2e4068.stex"
[sub_resource type="AtlasTexture" id=141]
atlas = SubResource( 140 )
region = Rect2( 0, 0, 48, 48 )
[sub_resource type="AtlasTexture" id=142]
atlas = SubResource( 140 )
region = Rect2( 48, 0, 48, 48 )
[sub_resource type="AtlasTexture" id=143]
atlas = SubResource( 140 )
region = Rect2( 0, 48, 48, 48 )
[sub_resource type="AtlasTexture" id=144]
atlas = SubResource( 140 )
region = Rect2( 48, 48, 48, 48 )
[sub_resource type="StreamTexture" id=86]
load_path = "res://.import/death.png-a46856894d7e229f6174f376935df28a.stex"
@ -423,6 +465,37 @@ region = Rect2( 0, 96, 48, 48 )
atlas = SubResource( 18 )
region = Rect2( 48, 96, 48, 48 )
[sub_resource type="StreamTexture" id=151]
load_path = "res://.import/run-shoot.png-04896385acb8306189f1c45bb616220c.stex"
[sub_resource type="AtlasTexture" id=152]
atlas = SubResource( 151 )
region = Rect2( 0, 0, 48, 48 )
[sub_resource type="AtlasTexture" id=153]
atlas = SubResource( 151 )
region = Rect2( 48, 0, 48, 48 )
[sub_resource type="AtlasTexture" id=154]
atlas = SubResource( 151 )
region = Rect2( 96, 0, 48, 48 )
[sub_resource type="AtlasTexture" id=155]
atlas = SubResource( 151 )
region = Rect2( 144, 0, 48, 48 )
[sub_resource type="AtlasTexture" id=156]
atlas = SubResource( 151 )
region = Rect2( 0, 48, 48, 48 )
[sub_resource type="AtlasTexture" id=157]
atlas = SubResource( 151 )
region = Rect2( 48, 48, 48, 48 )
[sub_resource type="AtlasTexture" id=158]
atlas = SubResource( 151 )
region = Rect2( 96, 48, 48, 48 )
[sub_resource type="StreamTexture" id=111]
load_path = "res://.import/run-sword.png-6e6a5a9983f4110cdd5e02e00d67da69.stex"
@ -501,6 +574,26 @@ region = Rect2( 0, 96, 48, 48 )
atlas = SubResource( 38 )
region = Rect2( 48, 96, 48, 48 )
[sub_resource type="AtlasTexture" id=159]
atlas = SubResource( 151 )
region = Rect2( 144, 48, 48, 48 )
[sub_resource type="AtlasTexture" id=160]
atlas = SubResource( 151 )
region = Rect2( 0, 96, 48, 48 )
[sub_resource type="AtlasTexture" id=161]
atlas = SubResource( 151 )
region = Rect2( 48, 96, 48, 48 )
[sub_resource type="AtlasTexture" id=162]
atlas = SubResource( 151 )
region = Rect2( 96, 96, 48, 48 )
[sub_resource type="AtlasTexture" id=163]
atlas = SubResource( 151 )
region = Rect2( 144, 96, 48, 48 )
[sub_resource type="StreamTexture" id=124]
load_path = "res://.import/walk.png-0d536fc31ef445aa94a97fccd3c71be9.stex"
@ -544,6 +637,11 @@ animations = [ {
"name": "attack-punch",
"speed": 10.0
}, {
"frames": [ SubResource( 146 ), SubResource( 146 ), SubResource( 147 ), SubResource( 148 ), SubResource( 149 ), SubResource( 150 ), SubResource( 146 ), SubResource( 146 ), SubResource( 146 ), SubResource( 146 ) ],
"loop": true,
"name": "attack-shoot",
"speed": 15.0
}, {
"frames": [ SubResource( 134 ), SubResource( 135 ), SubResource( 136 ), SubResource( 136 ), SubResource( 137 ), SubResource( 138 ), SubResource( 139 ) ],
"loop": false,
"name": "attack-stab",
@ -554,6 +652,11 @@ animations = [ {
"name": "attack-sword",
"speed": 15.0
}, {
"frames": [ SubResource( 141 ), SubResource( 142 ), SubResource( 143 ), SubResource( 144 ) ],
"loop": true,
"name": "climb",
"speed": 6.0
}, {
"frames": [ SubResource( 87 ), SubResource( 88 ), SubResource( 89 ), SubResource( 90 ), SubResource( 90 ), SubResource( 90 ), SubResource( 91 ), SubResource( 92 ), SubResource( 92 ), SubResource( 92 ) ],
"loop": false,
"name": "death",
@ -629,6 +732,11 @@ animations = [ {
"name": "run",
"speed": 13.0
}, {
"frames": [ SubResource( 152 ), SubResource( 153 ), SubResource( 154 ), SubResource( 155 ), SubResource( 156 ), SubResource( 157 ), SubResource( 158 ), SubResource( 152 ) ],
"loop": false,
"name": "run-attack-shoot",
"speed": 13.0
}, {
"frames": [ SubResource( 112 ), SubResource( 113 ), SubResource( 114 ), SubResource( 115 ), SubResource( 116 ), SubResource( 117 ), SubResource( 118 ), SubResource( 119 ) ],
"loop": true,
"name": "run-attack-sword",
@ -639,6 +747,11 @@ animations = [ {
"name": "run-crouch",
"speed": 10.0
}, {
"frames": [ SubResource( 153 ), SubResource( 154 ), SubResource( 159 ), SubResource( 160 ), SubResource( 161 ), SubResource( 162 ), SubResource( 152 ), SubResource( 163 ) ],
"loop": true,
"name": "run-shoot",
"speed": 13.0
}, {
"frames": [ SubResource( 125 ), SubResource( 126 ), SubResource( 127 ), SubResource( 128 ), SubResource( 129 ), SubResource( 130 ), SubResource( 131 ), SubResource( 132 ) ],
"loop": true,
"name": "walk",

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@ -0,0 +1,35 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/attack-shoot.png-e7f082cbe9c0de6d9550495f6a0a4d3e.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/actors/players/playerE/attack-shoot.png"
dest_files=[ "res://.import/attack-shoot.png-e7f082cbe9c0de6d9550495f6a0a4d3e.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

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@ -0,0 +1,35 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/climb.png-b5e77ba54b9e76add0ad632bdd2e4068.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/actors/players/playerE/climb.png"
dest_files=[ "res://.import/climb.png-b5e77ba54b9e76add0ad632bdd2e4068.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
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flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

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@ -0,0 +1,35 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/run-shoot.png-04896385acb8306189f1c45bb616220c.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/actors/players/playerE/run-shoot.png"
dest_files=[ "res://.import/run-shoot.png-04896385acb8306189f1c45bb616220c.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

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@ -50,19 +50,18 @@ states = [ ExtResource( 4 ), ExtResource( 9 ), SubResource( 3 ), ExtResource( 8
[node name="AnimatedSprite_StateReceiver" parent="." index="1"]
frames = ExtResource( 2 )
animation = "attack-punch"
script = ExtResource( 5 )
__meta__ = {
"_aseprite_wizard_config_": {
"layer": "",
"o_ex_p": "-.*",
"o_folder": "res://assets/actors/players/playerE",
"o_name": "attack-stab",
"o_name": "run-shoot",
"only_visible": true,
"op_exp": false,
"op_exp": true,
"sf_name": "PlayerE_SpriteFrames",
"slice": "",
"source": "/home/relay01/Assets/Library/Asset Packs 1-5/Asset Packs 1-4 (final)/Asset Pack-V3/Sword Stab/Player Sword Stab 96x48.aseprite"
"source": "/home/relay01/Assets/Library/Asset Packs 1-5/Asset Packs 1-4 (final)/Asset Pack-V4/Player Running Shooting-Running Aiming/Player Running Shooting and Running Aiming 48x48.aseprite"
}
}