Add a whole bunch more animations, again.
This commit is contained in:
parent
8c9f1108ec
commit
7a782b8921
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@ -1,4 +1,4 @@
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[gd_resource type="SpriteFrames" load_steps=140 format=2]
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[gd_resource type="SpriteFrames" load_steps=164 format=2]
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[sub_resource type="StreamTexture" id=98]
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load_path = "res://.import/attack-punch.png-df2859eb810ace4975421f16e39f47b1.stex"
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@ -31,6 +31,29 @@ region = Rect2( 128, 64, 64, 64 )
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atlas = SubResource( 98 )
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region = Rect2( 0, 128, 64, 64 )
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[sub_resource type="StreamTexture" id=145]
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load_path = "res://.import/attack-shoot.png-e7f082cbe9c0de6d9550495f6a0a4d3e.stex"
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[sub_resource type="AtlasTexture" id=146]
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atlas = SubResource( 145 )
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region = Rect2( 0, 0, 48, 48 )
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[sub_resource type="AtlasTexture" id=147]
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atlas = SubResource( 145 )
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region = Rect2( 48, 0, 48, 48 )
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[sub_resource type="AtlasTexture" id=148]
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atlas = SubResource( 145 )
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region = Rect2( 96, 0, 48, 48 )
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[sub_resource type="AtlasTexture" id=149]
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atlas = SubResource( 145 )
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region = Rect2( 0, 48, 48, 48 )
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[sub_resource type="AtlasTexture" id=150]
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atlas = SubResource( 145 )
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region = Rect2( 48, 48, 48, 48 )
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[sub_resource type="StreamTexture" id=133]
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load_path = "res://.import/attack-stab.png-ef2ad659f974ce3d43d446e90b7c2f86.stex"
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@ -85,6 +108,25 @@ region = Rect2( 64, 64, 64, 64 )
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atlas = SubResource( 79 )
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region = Rect2( 128, 64, 64, 64 )
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[sub_resource type="StreamTexture" id=140]
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load_path = "res://.import/climb.png-b5e77ba54b9e76add0ad632bdd2e4068.stex"
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[sub_resource type="AtlasTexture" id=141]
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atlas = SubResource( 140 )
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region = Rect2( 0, 0, 48, 48 )
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[sub_resource type="AtlasTexture" id=142]
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atlas = SubResource( 140 )
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region = Rect2( 48, 0, 48, 48 )
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[sub_resource type="AtlasTexture" id=143]
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atlas = SubResource( 140 )
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region = Rect2( 0, 48, 48, 48 )
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[sub_resource type="AtlasTexture" id=144]
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atlas = SubResource( 140 )
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region = Rect2( 48, 48, 48, 48 )
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[sub_resource type="StreamTexture" id=86]
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load_path = "res://.import/death.png-a46856894d7e229f6174f376935df28a.stex"
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@ -423,6 +465,37 @@ region = Rect2( 0, 96, 48, 48 )
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atlas = SubResource( 18 )
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region = Rect2( 48, 96, 48, 48 )
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[sub_resource type="StreamTexture" id=151]
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load_path = "res://.import/run-shoot.png-04896385acb8306189f1c45bb616220c.stex"
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[sub_resource type="AtlasTexture" id=152]
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atlas = SubResource( 151 )
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region = Rect2( 0, 0, 48, 48 )
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[sub_resource type="AtlasTexture" id=153]
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atlas = SubResource( 151 )
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region = Rect2( 48, 0, 48, 48 )
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[sub_resource type="AtlasTexture" id=154]
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atlas = SubResource( 151 )
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region = Rect2( 96, 0, 48, 48 )
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[sub_resource type="AtlasTexture" id=155]
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atlas = SubResource( 151 )
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region = Rect2( 144, 0, 48, 48 )
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[sub_resource type="AtlasTexture" id=156]
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atlas = SubResource( 151 )
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region = Rect2( 0, 48, 48, 48 )
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[sub_resource type="AtlasTexture" id=157]
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atlas = SubResource( 151 )
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region = Rect2( 48, 48, 48, 48 )
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[sub_resource type="AtlasTexture" id=158]
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atlas = SubResource( 151 )
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region = Rect2( 96, 48, 48, 48 )
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[sub_resource type="StreamTexture" id=111]
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load_path = "res://.import/run-sword.png-6e6a5a9983f4110cdd5e02e00d67da69.stex"
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@ -501,6 +574,26 @@ region = Rect2( 0, 96, 48, 48 )
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atlas = SubResource( 38 )
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region = Rect2( 48, 96, 48, 48 )
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[sub_resource type="AtlasTexture" id=159]
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atlas = SubResource( 151 )
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region = Rect2( 144, 48, 48, 48 )
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[sub_resource type="AtlasTexture" id=160]
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atlas = SubResource( 151 )
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region = Rect2( 0, 96, 48, 48 )
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[sub_resource type="AtlasTexture" id=161]
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atlas = SubResource( 151 )
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region = Rect2( 48, 96, 48, 48 )
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[sub_resource type="AtlasTexture" id=162]
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atlas = SubResource( 151 )
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region = Rect2( 96, 96, 48, 48 )
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[sub_resource type="AtlasTexture" id=163]
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atlas = SubResource( 151 )
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region = Rect2( 144, 96, 48, 48 )
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[sub_resource type="StreamTexture" id=124]
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load_path = "res://.import/walk.png-0d536fc31ef445aa94a97fccd3c71be9.stex"
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@ -544,6 +637,11 @@ animations = [ {
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"name": "attack-punch",
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"speed": 10.0
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}, {
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"frames": [ SubResource( 146 ), SubResource( 146 ), SubResource( 147 ), SubResource( 148 ), SubResource( 149 ), SubResource( 150 ), SubResource( 146 ), SubResource( 146 ), SubResource( 146 ), SubResource( 146 ) ],
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"loop": true,
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"name": "attack-shoot",
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"speed": 15.0
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}, {
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"frames": [ SubResource( 134 ), SubResource( 135 ), SubResource( 136 ), SubResource( 136 ), SubResource( 137 ), SubResource( 138 ), SubResource( 139 ) ],
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"loop": false,
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"name": "attack-stab",
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@ -554,6 +652,11 @@ animations = [ {
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"name": "attack-sword",
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"speed": 15.0
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}, {
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"frames": [ SubResource( 141 ), SubResource( 142 ), SubResource( 143 ), SubResource( 144 ) ],
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"loop": true,
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"name": "climb",
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"speed": 6.0
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}, {
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"frames": [ SubResource( 87 ), SubResource( 88 ), SubResource( 89 ), SubResource( 90 ), SubResource( 90 ), SubResource( 90 ), SubResource( 91 ), SubResource( 92 ), SubResource( 92 ), SubResource( 92 ) ],
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"loop": false,
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"name": "death",
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@ -629,6 +732,11 @@ animations = [ {
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"name": "run",
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"speed": 13.0
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}, {
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"frames": [ SubResource( 152 ), SubResource( 153 ), SubResource( 154 ), SubResource( 155 ), SubResource( 156 ), SubResource( 157 ), SubResource( 158 ), SubResource( 152 ) ],
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"loop": false,
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"name": "run-attack-shoot",
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"speed": 13.0
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}, {
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"frames": [ SubResource( 112 ), SubResource( 113 ), SubResource( 114 ), SubResource( 115 ), SubResource( 116 ), SubResource( 117 ), SubResource( 118 ), SubResource( 119 ) ],
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"loop": true,
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"name": "run-attack-sword",
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@ -639,6 +747,11 @@ animations = [ {
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"name": "run-crouch",
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"speed": 10.0
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}, {
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"frames": [ SubResource( 153 ), SubResource( 154 ), SubResource( 159 ), SubResource( 160 ), SubResource( 161 ), SubResource( 162 ), SubResource( 152 ), SubResource( 163 ) ],
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"loop": true,
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"name": "run-shoot",
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"speed": 13.0
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}, {
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"frames": [ SubResource( 125 ), SubResource( 126 ), SubResource( 127 ), SubResource( 128 ), SubResource( 129 ), SubResource( 130 ), SubResource( 131 ), SubResource( 132 ) ],
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"loop": true,
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"name": "walk",
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BIN
assets/actors/players/playerE/attack-shoot.png
Normal file
BIN
assets/actors/players/playerE/attack-shoot.png
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Binary file not shown.
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After Width: | Height: | Size: 1.4 KiB |
35
assets/actors/players/playerE/attack-shoot.png.import
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35
assets/actors/players/playerE/attack-shoot.png.import
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@ -0,0 +1,35 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/attack-shoot.png-e7f082cbe9c0de6d9550495f6a0a4d3e.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/actors/players/playerE/attack-shoot.png"
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dest_files=[ "res://.import/attack-shoot.png-e7f082cbe9c0de6d9550495f6a0a4d3e.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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BIN
assets/actors/players/playerE/climb.png
Normal file
BIN
assets/actors/players/playerE/climb.png
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Binary file not shown.
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After Width: | Height: | Size: 1.3 KiB |
35
assets/actors/players/playerE/climb.png.import
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35
assets/actors/players/playerE/climb.png.import
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@ -0,0 +1,35 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/climb.png-b5e77ba54b9e76add0ad632bdd2e4068.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/actors/players/playerE/climb.png"
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dest_files=[ "res://.import/climb.png-b5e77ba54b9e76add0ad632bdd2e4068.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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BIN
assets/actors/players/playerE/run-shoot.png
Normal file
BIN
assets/actors/players/playerE/run-shoot.png
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Binary file not shown.
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After Width: | Height: | Size: 5.2 KiB |
35
assets/actors/players/playerE/run-shoot.png.import
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35
assets/actors/players/playerE/run-shoot.png.import
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@ -0,0 +1,35 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/run-shoot.png-04896385acb8306189f1c45bb616220c.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/actors/players/playerE/run-shoot.png"
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dest_files=[ "res://.import/run-shoot.png-04896385acb8306189f1c45bb616220c.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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@ -50,19 +50,18 @@ states = [ ExtResource( 4 ), ExtResource( 9 ), SubResource( 3 ), ExtResource( 8
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[node name="AnimatedSprite_StateReceiver" parent="." index="1"]
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frames = ExtResource( 2 )
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animation = "attack-punch"
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script = ExtResource( 5 )
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__meta__ = {
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"_aseprite_wizard_config_": {
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"layer": "",
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"o_ex_p": "-.*",
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"o_folder": "res://assets/actors/players/playerE",
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"o_name": "attack-stab",
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"o_name": "run-shoot",
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"only_visible": true,
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"op_exp": false,
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"op_exp": true,
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"sf_name": "PlayerE_SpriteFrames",
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"slice": "",
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"source": "/home/relay01/Assets/Library/Asset Packs 1-5/Asset Packs 1-4 (final)/Asset Pack-V3/Sword Stab/Player Sword Stab 96x48.aseprite"
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"source": "/home/relay01/Assets/Library/Asset Packs 1-5/Asset Packs 1-4 (final)/Asset Pack-V4/Player Running Shooting-Running Aiming/Player Running Shooting and Running Aiming 48x48.aseprite"
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}
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}
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