GodotWIP/src
2024-07-04 09:57:23 -07:00
..
components Level physics state modifier system added. Now just need to apply it to the actors. 2024-06-30 10:59:43 -07:00
enemyB Still working on a hit/hurtbox interactions. 2024-06-02 20:14:51 -07:00
enemyC Animation tweaks. 2024-06-15 08:35:12 -07:00
Interactables DOORS... 2024-06-22 15:58:23 -07:00
Levels Ice, Flow, nowhere to go. 2024-06-30 14:03:15 -07:00
playerC Added janky dash. Gun and hurt. 2024-06-19 00:36:37 -07:00
playerD Momentum tinkering. Will probably pull back from previous commits. 2024-07-04 09:57:23 -07:00
singleton_autoloads Player now jumps to a level start position. Level has a base class now. 2024-06-23 11:50:53 -07:00
templates Generalized interactable template. Created health pickup derived class. 2024-06-22 15:14:27 -07:00
UI Simple lifebar implemented. UI work still in progress. 2024-06-08 09:15:29 -07:00
actor.gd Trying out signals emmitted by states since i'm still stuck and the states and everything else are part of the same scene. 2024-06-02 21:39:12 -07:00
CameraControl-Position2D.gd Player now jumps to a level start position. Level has a base class now. 2024-06-23 11:50:53 -07:00
Gun.gd Fix for Actor template, clean up to build things from new template. 2024-06-01 08:30:09 -07:00
Level.gd Player now jumps to a level start position. Level has a base class now. 2024-06-23 11:50:53 -07:00
movement_component.gd Trying to get momentum working 2024-07-02 22:41:53 -07:00
Projectile.gd More Cleanup 2024-04-25 20:49:45 -07:00
Projectile.tscn Projectile now uses hitbox component. Enemies now die. lol. 2024-06-08 11:08:05 -07:00
state_animated_actor.gd Momentum tinkering. Will probably pull back from previous commits. 2024-07-04 09:57:23 -07:00
state_machine_animated_actor.gd Ice, Flow, nowhere to go. 2024-06-30 14:03:15 -07:00
state_machine.gd Strip out all that state modifier stuff for a new approach. 2024-06-25 21:14:30 -07:00
state_modifier_properties.gd One step closer to movement modification. States have a LOT more movement options! 2024-06-29 20:24:38 -07:00
state_modifier.gd Level physics state modifier system added. Now just need to apply it to the actors. 2024-06-30 10:59:43 -07:00
state.gd State animations, Finally coming together. 2024-06-29 00:51:02 -07:00
UI_Dialog.tscn Projectile now uses hitbox component. Enemies now die. lol. 2024-06-08 11:08:05 -07:00
UI_Layer.gd Some more animations, finally figured out how modulate colors sort of work. Helps with that hurt animation. 2024-06-21 15:44:18 -07:00