GodotWIP/src/components
2024-06-30 10:59:43 -07:00
..
GenericReceiver.gd Implemented Mediator Pattern. This could be great for state driven function calls. 2024-06-03 22:20:41 -07:00
GenericReceiver.tscn Implemented Mediator Pattern. This could be great for state driven function calls. 2024-06-03 22:20:41 -07:00
GenericSender.gd Implemented Mediator Pattern. This could be great for state driven function calls. 2024-06-03 22:20:41 -07:00
GenericSender.tscn Implemented Mediator Pattern. This could be great for state driven function calls. 2024-06-03 22:20:41 -07:00
Health_Component.gd Projectile now uses hitbox component. Enemies now die. lol. 2024-06-08 11:08:05 -07:00
Health_Component.tscn Update camera based on PlayerInfo singleton. Add player enemy interractions and health! 2024-06-07 14:25:46 -07:00
Hitbox_Component.gd Settled on hitbox/hurtbox routines. 2024-06-07 11:09:52 -07:00
Hitbox_Component.tscn Settled on hitbox/hurtbox routines. 2024-06-07 11:09:52 -07:00
Hurtbox_Component.gd Projectile now uses hitbox component. Enemies now die. lol. 2024-06-08 11:08:05 -07:00
Hurtbox_Component.tscn Settled on hitbox/hurtbox routines. 2024-06-07 11:09:52 -07:00
Modifier_Component.gd Level physics state modifier system added. Now just need to apply it to the actors. 2024-06-30 10:59:43 -07:00
Modifier_Component.tscn Level physics state modifier system added. Now just need to apply it to the actors. 2024-06-30 10:59:43 -07:00
Modifier_Receiver.gd Level physics state modifier system added. Now just need to apply it to the actors. 2024-06-30 10:59:43 -07:00
Modifier_Receiver.tscn Level physics state modifier system added. Now just need to apply it to the actors. 2024-06-30 10:59:43 -07:00