Commit Graph

74 Commits

Author SHA1 Message Date
a87955eb0d One step closer to movement modification. States have a LOT more movement options! 2024-06-29 20:24:38 -07:00
2b08e37337 Modifier tweaks on dash to model over to usual movement. 2024-06-29 15:56:06 -07:00
38696b9398 Working on a modifier property set for merging 2024-06-29 10:03:48 -07:00
47bdf1728c Cleanup related to modifier feature. 2024-06-29 08:56:49 -07:00
bc5c67ca82 Attack state is better. Hopefully no more crashes with new single modifier system. 2024-06-29 08:27:04 -07:00
b51d69a8f9 State animations, Finally coming together. 2024-06-29 00:51:02 -07:00
aef17c3d81 What am I even doing. 2024-06-28 14:24:02 -07:00
0203076676 states again. 2024-06-27 23:05:46 -07:00
188bf46a09 Strip out all that state modifier stuff for a new approach. 2024-06-25 21:14:30 -07:00
4fda694182 tiny level change 2024-06-25 20:50:29 -07:00
62f29e8a18 Player now jumps to a level start position. Level has a base class now. 2024-06-23 11:50:53 -07:00
87c0e8f05f Player bump now moves with camera transition. 2024-06-23 11:00:07 -07:00
0194c26e8e Camera transitions can now force bump a player over a threshold. 2024-06-23 09:52:23 -07:00
36828498c4 Camera transition and upper and lower bounds added. 2024-06-23 09:01:11 -07:00
4bf2a3f788 DOORS... 2024-06-22 15:58:23 -07:00
e4a6188d89 Generalized interactable template. Created health pickup derived class. 2024-06-22 15:14:27 -07:00
a556afbe5f Interactibles working! 2024-06-22 08:35:32 -07:00
1cb72d1e43 Quick test that player sees interactible before bed. 2024-06-21 23:52:26 -07:00
3c38cdc258 Started work on an interactable sprite objects. 2024-06-21 23:45:33 -07:00
3f47fbbf7c Death anim added. 2024-06-21 22:02:16 -07:00
fb5f0dd872 Oh boy new level assets. 2024-06-21 20:58:01 -07:00
4c20731b6d Some more animations, finally figured out how modulate colors sort of work. Helps with that hurt animation. 2024-06-21 15:44:18 -07:00
80f2d9d1a0 Trying whole new PixelPerSecond based movement modifier system. Looking promising. 2024-06-20 15:59:50 -07:00
311423a509 Make way for a build system. 2024-06-20 15:14:05 -07:00
cb851e694a Fall and attack state improvements. Speed modifier now in move_as_desired function. 2024-06-19 23:20:27 -07:00
0686e8e8b0 Jump can now clear out a lingering fall animation transition. 2024-06-19 23:00:25 -07:00
eb47082730 Levelified a node tree. Added foreground and background tilemap layers. 2024-06-19 21:51:06 -07:00
922b4d05aa Dash momentum to jump. 2024-06-19 21:25:55 -07:00
4d4526a72d Dashing has a deceleration, can roll now too. 2024-06-19 09:06:22 -07:00
28aac7f4f6 Added janky dash. Gun and hurt. 2024-06-19 00:36:37 -07:00
75560648bf Attack state now pulls info from prevous state. 2024-06-18 21:51:42 -07:00
bc66a65c67 Crashes seem better but now enterring attack state needs to know frame from before. 2024-06-16 22:08:17 -07:00
87eba39116 More state modifier fixes. Still getting crashes. 2024-06-16 12:41:07 -07:00
438edc8e70 Trying to add more logic to state machine. 2024-06-16 08:43:50 -07:00
c23fe774a3 Struggling with animations again. 2024-06-15 14:36:34 -07:00
9d69d7df7d Animation tweaks. 2024-06-15 08:35:12 -07:00
b510927667 Continue adding Player based on inherited actor template. 2024-06-14 22:04:11 -07:00
385d722b78 New player based on template! 2024-06-12 22:47:28 -07:00
0cb827a981 UI impovements. 2024-06-08 23:46:15 -07:00
6961eec7de UI dialog and HUD switch implemented with singleton controller. 2024-06-08 14:21:47 -07:00
893bdb9017 Projectile now uses hitbox component. Enemies now die. lol. 2024-06-08 11:08:05 -07:00
ee52522925 Simple lifebar implemented. UI work still in progress. 2024-06-08 09:15:29 -07:00
599d37deeb Working on UI related items. 2024-06-07 22:00:55 -07:00
9c8eb77b96 Update camera based on PlayerInfo singleton. Add player enemy interractions and health! 2024-06-07 14:25:46 -07:00
b7c034d877 remove android build from tracking 2024-06-07 11:17:12 -07:00
4fcd85c936 Settled on hitbox/hurtbox routines. 2024-06-07 11:09:52 -07:00
b091bdc143 Implemented Mediator Pattern. This could be great for state driven function calls. 2024-06-03 22:20:41 -07:00
6dc01326c5 Trying out signals emmitted by states since i'm still stuck and the states and everything else are part of the same scene. 2024-06-02 21:39:12 -07:00
71e7bdf574 Still working on a hit/hurtbox interactions. 2024-06-02 20:14:51 -07:00
74dc378791 Kinda have a working hit/hurtbox model again. 2024-06-02 13:58:49 -07:00