Commit Graph

13 Commits

Author SHA1 Message Date
f5c12c683b Let there be some sound. And resources! 2024-05-27 23:24:32 -07:00
173b8cc67c Deprecated Animation name in states. Moved exports to State base class. 2024-05-27 19:37:35 -07:00
d912c000ef State for animated actors now inherits from a base interface. 2024-05-27 19:23:37 -07:00
d0d641044f Cleanup unused, out of date files. Will probably want to look at old player B at some point but player C has had so many improvements but broke compatability. 2024-05-27 17:48:04 -07:00
0438f1ac45 Created base state machine and setup existing one as one for animated sprites with a kinematic body as a parent. 2024-05-27 17:32:42 -07:00
8f67de539c Switch to transformed based flip on kinimatic body instead of sprite based one so gun and positions offset appropriately. I wish I knew this when I started. More improvements can be done here so I don't have to update the code in every state. 2024-05-27 16:51:38 -07:00
8cb9bca02b Buggy jump/shoot state transition added. 2024-05-27 08:35:48 -07:00
89208475fe Add fire/attack state modifier for idle and run animations. 2024-05-26 22:56:30 -07:00
e5e8c030f6 Add state modifier stack to pop on/off state changes. 2024-05-24 21:27:27 -07:00
7d35942649 Clone Player for improvements. 2024-04-25 22:24:01 -07:00
4bb970187d More Cleanup 2024-04-25 20:49:45 -07:00
e4159c58b9 Cleanup. Organize. Moves done outside of git. 2024-04-25 20:35:04 -07:00
aaad967476 Should have done this a while ago. 2024-04-25 20:13:25 -07:00