GodotWIP/src
2024-05-27 23:24:32 -07:00
..
components Add state modifier stack to pop on/off state changes. 2024-05-24 21:27:27 -07:00
enemyB Add state modifier stack to pop on/off state changes. 2024-05-24 21:27:27 -07:00
playerB Cleanup unused, out of date files. Will probably want to look at old player B at some point but player C has had so many improvements but broke compatability. 2024-05-27 17:48:04 -07:00
playerC Let there be some sound. And resources! 2024-05-27 23:24:32 -07:00
singleton_autoloads Should have done this a while ago. 2024-04-25 20:13:25 -07:00
CameraControl-Position2D.gd Add state modifier stack to pop on/off state changes. 2024-05-24 21:27:27 -07:00
Projectile.gd More Cleanup 2024-04-25 20:49:45 -07:00
Projectile.tscn More Cleanup 2024-04-25 20:49:45 -07:00
state_animated_actor.gd Deprecated Animation name in states. Moved exports to State base class. 2024-05-27 19:37:35 -07:00
state_machine_animated_actor.gd State for animated actors now inherits from a base interface. 2024-05-27 19:23:37 -07:00
state_machine.gd Created base state machine and setup existing one as one for animated sprites with a kinematic body as a parent. 2024-05-27 17:32:42 -07:00
state_modifier.gd Add fire/attack state modifier for idle and run animations. 2024-05-26 22:56:30 -07:00
state.gd Deprecated Animation name in states. Moved exports to State base class. 2024-05-27 19:37:35 -07:00