Commit Graph

96 Commits

Author SHA1 Message Date
9ef4d1748b Chests now spawn health pickups. Health pickups drop from the sky when spawned until they hit the ground. 2024-07-22 17:38:06 -07:00
2ff08298b7 Fixup for states for player and spider animation. Cleanup useless movement state comments. 2024-07-21 08:55:14 -07:00
48f3e631e6 Spider now tracks player and delays jump. Exit animation modifier works too! 2024-07-14 18:59:32 -07:00
8106474b39 spider stuff. 2024-07-14 10:16:32 -07:00
3e454f5785 Start add of spider enemy. 2024-07-13 12:22:48 -07:00
6aed49924e Platform moves and pushes player. I don't know if it's right but it appears to be working. 2024-07-12 15:28:48 -07:00
7a2842b5ee Platform actor works when not being stood on. 2024-07-12 10:49:54 -07:00
c21818caf3 Start to add platform actor, removed shared collision shape dependency among all actors. Whoops. 2024-07-12 10:07:53 -07:00
592c8dffb1 Ladders! ...janky ones. 2024-07-11 22:23:55 -07:00
6f8a13c8bb Starting to learn to climb ladders. 2024-07-07 18:21:43 -07:00
3f19a92db6 Wind/Conveyor belt physics state modifier implemented. 2024-07-07 17:36:27 -07:00
4125e9351c Momentum can traverse to jump now! Sortof. 2024-07-06 00:53:19 -07:00
761fe8d66c Finally something close to what I'm looking for! 2024-07-05 23:58:30 -07:00
44a32e2e47 Getting there again. Maybe it'll work this time. 2024-07-05 21:51:46 -07:00
195b8f064f Never gonna work is it? 2024-07-05 12:14:01 -07:00
020cae1caf Closer than ever to getting momentum working. 2024-07-04 17:37:23 -07:00
98c92dbeaf Fixup for motion and momentum. 2024-07-04 12:53:07 -07:00
402ce4456f Revert changes to state_animated_actor 2024-07-04 11:33:51 -07:00
0af4a19828 Momentum tinkering. Will probably pull back from previous commits. 2024-07-04 09:57:23 -07:00
20c5240dc2 Trying to get momentum working 2024-07-02 22:41:53 -07:00
7e03daa236 Ice, Flow, nowhere to go. 2024-06-30 14:03:15 -07:00
f35ab3703b Level physics state modifier system added. Now just need to apply it to the actors. 2024-06-30 10:59:43 -07:00
a87955eb0d One step closer to movement modification. States have a LOT more movement options! 2024-06-29 20:24:38 -07:00
2b08e37337 Modifier tweaks on dash to model over to usual movement. 2024-06-29 15:56:06 -07:00
38696b9398 Working on a modifier property set for merging 2024-06-29 10:03:48 -07:00
47bdf1728c Cleanup related to modifier feature. 2024-06-29 08:56:49 -07:00
bc5c67ca82 Attack state is better. Hopefully no more crashes with new single modifier system. 2024-06-29 08:27:04 -07:00
b51d69a8f9 State animations, Finally coming together. 2024-06-29 00:51:02 -07:00
aef17c3d81 What am I even doing. 2024-06-28 14:24:02 -07:00
0203076676 states again. 2024-06-27 23:05:46 -07:00
188bf46a09 Strip out all that state modifier stuff for a new approach. 2024-06-25 21:14:30 -07:00
4fda694182 tiny level change 2024-06-25 20:50:29 -07:00
62f29e8a18 Player now jumps to a level start position. Level has a base class now. 2024-06-23 11:50:53 -07:00
87c0e8f05f Player bump now moves with camera transition. 2024-06-23 11:00:07 -07:00
0194c26e8e Camera transitions can now force bump a player over a threshold. 2024-06-23 09:52:23 -07:00
36828498c4 Camera transition and upper and lower bounds added. 2024-06-23 09:01:11 -07:00
4bf2a3f788 DOORS... 2024-06-22 15:58:23 -07:00
e4a6188d89 Generalized interactable template. Created health pickup derived class. 2024-06-22 15:14:27 -07:00
a556afbe5f Interactibles working! 2024-06-22 08:35:32 -07:00
1cb72d1e43 Quick test that player sees interactible before bed. 2024-06-21 23:52:26 -07:00
3c38cdc258 Started work on an interactable sprite objects. 2024-06-21 23:45:33 -07:00
3f47fbbf7c Death anim added. 2024-06-21 22:02:16 -07:00
fb5f0dd872 Oh boy new level assets. 2024-06-21 20:58:01 -07:00
4c20731b6d Some more animations, finally figured out how modulate colors sort of work. Helps with that hurt animation. 2024-06-21 15:44:18 -07:00
80f2d9d1a0 Trying whole new PixelPerSecond based movement modifier system. Looking promising. 2024-06-20 15:59:50 -07:00
311423a509 Make way for a build system. 2024-06-20 15:14:05 -07:00
cb851e694a Fall and attack state improvements. Speed modifier now in move_as_desired function. 2024-06-19 23:20:27 -07:00
0686e8e8b0 Jump can now clear out a lingering fall animation transition. 2024-06-19 23:00:25 -07:00
eb47082730 Levelified a node tree. Added foreground and background tilemap layers. 2024-06-19 21:51:06 -07:00
922b4d05aa Dash momentum to jump. 2024-06-19 21:25:55 -07:00