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38696b9398
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Working on a modifier property set for merging
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2024-06-29 10:03:48 -07:00 |
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47bdf1728c
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Cleanup related to modifier feature.
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2024-06-29 08:56:49 -07:00 |
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bc5c67ca82
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Attack state is better. Hopefully no more crashes with new single modifier system.
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2024-06-29 08:27:04 -07:00 |
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b51d69a8f9
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State animations, Finally coming together.
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2024-06-29 00:51:02 -07:00 |
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aef17c3d81
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What am I even doing.
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2024-06-28 14:24:02 -07:00 |
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0203076676
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states again.
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2024-06-27 23:05:46 -07:00 |
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188bf46a09
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Strip out all that state modifier stuff for a new approach.
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2024-06-25 21:14:30 -07:00 |
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4fda694182
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tiny level change
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2024-06-25 20:50:29 -07:00 |
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62f29e8a18
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Player now jumps to a level start position. Level has a base class now.
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2024-06-23 11:50:53 -07:00 |
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87c0e8f05f
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Player bump now moves with camera transition.
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2024-06-23 11:00:07 -07:00 |
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0194c26e8e
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Camera transitions can now force bump a player over a threshold.
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2024-06-23 09:52:23 -07:00 |
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36828498c4
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Camera transition and upper and lower bounds added.
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2024-06-23 09:01:11 -07:00 |
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4bf2a3f788
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DOORS...
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2024-06-22 15:58:23 -07:00 |
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e4a6188d89
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Generalized interactable template. Created health pickup derived class.
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2024-06-22 15:14:27 -07:00 |
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a556afbe5f
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Interactibles working!
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2024-06-22 08:35:32 -07:00 |
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1cb72d1e43
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Quick test that player sees interactible before bed.
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2024-06-21 23:52:26 -07:00 |
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3c38cdc258
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Started work on an interactable sprite objects.
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2024-06-21 23:45:33 -07:00 |
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3f47fbbf7c
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Death anim added.
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2024-06-21 22:02:16 -07:00 |
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fb5f0dd872
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Oh boy new level assets.
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2024-06-21 20:58:01 -07:00 |
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4c20731b6d
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Some more animations, finally figured out how modulate colors sort of work. Helps with that hurt animation.
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2024-06-21 15:44:18 -07:00 |
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80f2d9d1a0
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Trying whole new PixelPerSecond based movement modifier system. Looking promising.
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2024-06-20 15:59:50 -07:00 |
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311423a509
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Make way for a build system.
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2024-06-20 15:14:05 -07:00 |
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cb851e694a
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Fall and attack state improvements. Speed modifier now in move_as_desired function.
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2024-06-19 23:20:27 -07:00 |
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0686e8e8b0
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Jump can now clear out a lingering fall animation transition.
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2024-06-19 23:00:25 -07:00 |
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eb47082730
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Levelified a node tree. Added foreground and background tilemap layers.
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2024-06-19 21:51:06 -07:00 |
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922b4d05aa
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Dash momentum to jump.
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2024-06-19 21:25:55 -07:00 |
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4d4526a72d
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Dashing has a deceleration, can roll now too.
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2024-06-19 09:06:22 -07:00 |
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28aac7f4f6
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Added janky dash. Gun and hurt.
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2024-06-19 00:36:37 -07:00 |
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75560648bf
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Attack state now pulls info from prevous state.
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2024-06-18 21:51:42 -07:00 |
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bc66a65c67
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Crashes seem better but now enterring attack state needs to know frame from before.
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2024-06-16 22:08:17 -07:00 |
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87eba39116
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More state modifier fixes. Still getting crashes.
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2024-06-16 12:41:07 -07:00 |
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438edc8e70
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Trying to add more logic to state machine.
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2024-06-16 08:43:50 -07:00 |
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c23fe774a3
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Struggling with animations again.
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2024-06-15 14:36:34 -07:00 |
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9d69d7df7d
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Animation tweaks.
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2024-06-15 08:35:12 -07:00 |
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b510927667
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Continue adding Player based on inherited actor template.
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2024-06-14 22:04:11 -07:00 |
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385d722b78
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New player based on template!
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2024-06-12 22:47:28 -07:00 |
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0cb827a981
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UI impovements.
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2024-06-08 23:46:15 -07:00 |
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6961eec7de
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UI dialog and HUD switch implemented with singleton controller.
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2024-06-08 14:21:47 -07:00 |
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893bdb9017
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Projectile now uses hitbox component. Enemies now die. lol.
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2024-06-08 11:08:05 -07:00 |
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ee52522925
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Simple lifebar implemented. UI work still in progress.
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2024-06-08 09:15:29 -07:00 |
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599d37deeb
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Working on UI related items.
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2024-06-07 22:00:55 -07:00 |
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9c8eb77b96
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Update camera based on PlayerInfo singleton. Add player enemy interractions and health!
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2024-06-07 14:25:46 -07:00 |
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b7c034d877
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remove android build from tracking
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2024-06-07 11:17:12 -07:00 |
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4fcd85c936
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Settled on hitbox/hurtbox routines.
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2024-06-07 11:09:52 -07:00 |
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b091bdc143
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Implemented Mediator Pattern. This could be great for state driven function calls.
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2024-06-03 22:20:41 -07:00 |
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6dc01326c5
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Trying out signals emmitted by states since i'm still stuck and the states and everything else are part of the same scene.
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2024-06-02 21:39:12 -07:00 |
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71e7bdf574
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Still working on a hit/hurtbox interactions.
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2024-06-02 20:14:51 -07:00 |
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74dc378791
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Kinda have a working hit/hurtbox model again.
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2024-06-02 13:58:49 -07:00 |
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1a743214d7
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Fix and expand hurtbox component.
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2024-06-02 13:18:56 -07:00 |
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8597840033
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Moved velocity into movement component. Hope I don't regret it.
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2024-06-02 13:09:48 -07:00 |
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