• Joined on 2024-06-04
Dustin pushed to feature-camera1 at Dustin/Attempt2 2025-04-04 18:01:53 -07:00
2365ba765c finally an almost working camera model!
Dustin created branch feature-camera1 in Dustin/Attempt2 2025-04-02 00:56:17 -07:00
Dustin pushed to feature-camera1 at Dustin/Attempt2 2025-04-02 00:56:17 -07:00
72f5fb64dc Still trying.
29ca00a8a0 Camera smoothing and boundaries
0bfe983c87 Start of a new way to camera.
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Dustin pushed to main at Dustin/Attempt2 2025-03-31 10:15:12 -07:00
9a9eabd331 Enter door left now. Not just right
8a3d5b33f4 Damn sync conflict files from android.
62746636c5 Level music and actor sound effects.
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Dustin pushed to main at Dustin/Attempt2 2025-03-30 19:24:35 -07:00
f0a60217bc Starting State Aware Sound Effects
85653ba634 Ladder climbing
a230a976aa Level Transition enhance
adebb005ab Climb edge now directional
7e9227064b Level transition improvments.
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Dustin pushed to main at Dustin/Attempt2 2025-03-30 09:22:48 -07:00
bd991d7939 Anims and states for level transitions.
Dustin pushed to main at Dustin/Attempt2 2025-03-28 23:08:06 -07:00
8f1ebe6e09 Level change almost there.
2309558593 Create Level Transition Interactable
7106fe35de Rename interactable
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Dustin pushed to main at Dustin/Attempt2 2025-03-25 21:58:39 -07:00
6bd4d302e0 Yay! Ledge climbing!
1d469f7462 Attempted ledge grab.
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Dustin pushed to main at Dustin/Attempt2 2025-03-25 15:29:21 -07:00
dfdc2d059f I can get hurt again.
acff2fe105 HUD tweaks
119f3c8332 Rename stuff to HUD
8352f5733c UI copied over
00220e90bc Crouching resources
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Dustin pushed to main at Dustin/Attempt2 2025-03-24 21:14:07 -07:00
f54f49704b Got a modifier signal into animation
591c37dd60 Start of some working animation modifiers applied.
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Dustin pushed to main at Dustin/Attempt2 2025-03-23 18:34:05 -07:00
a09be453da State modifier merge and signals. They mostly work.
Dustin pushed to main at Dustin/Attempt2 2025-03-23 08:42:35 -07:00
c544a924c3 More state modifier work. Repeating old mistakes.
Dustin pushed to main at Dustin/Attempt2 2025-03-23 00:15:35 -07:00
d9b5d27855 State modifier progress.
e8aa0bbbb9 Change state export variable names.
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Dustin pushed to main at Dustin/Attempt2 2025-03-22 18:44:03 -07:00
ab0d2ac5b7 Before overhauling modifiers.
bb2c59f7d9 Level tweaks
8dd597958d Added some level assets and swapped in a test box for the color rect
a8c6391ee9 Starting to wonder if I need modifiers again.
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Dustin pushed to main at Dustin/Attempt2 2025-03-20 23:23:36 -07:00
209c75ba16 More movements and functions
Dustin pushed to main at Dustin/Attempt2 2025-03-20 20:26:21 -07:00
7a782b8921 Add a whole bunch more animations, again.
8c9f1108ec Add a whole bunch more animations.
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Dustin pushed to main at Dustin/Attempt2 2025-03-19 23:08:10 -07:00
93559496b0 Add a bunch of animations
471b1ee3db Fixes on Receiver. Add landing frames.
ae24288db3 Troubleshooting falling.
6b1efd27e3 Clean up
d9d5860d63 Almost jumping.
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Dustin pushed to main at Dustin/Attempt2 2025-03-17 21:42:09 -07:00
522e409dab Running.
702782def7 Falling.
1b7715746e Almost made fall happen.
27de78f02a Switch player input processing routines from event based to polling based in process_physics
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Dustin pushed to main at Dustin/Attempt2 2025-03-17 00:04:32 -07:00
ae9256f083 Add from state, signal based callback and processing state functions. I'm loking how this is turning out.
c2ad46f5ae Fix node order in actor template for better ready() processing. Add signal based callback.
c577a74061 Fix actor template issue, extend scripts for PlayerE
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Dustin pushed to main at Dustin/Attempt2 2025-03-16 11:01:26 -07:00
d7cb6fa877 Adding player resourses with janky mod of aseprite wizard importer.
1f2a5908c9 Adding movement component state based
8534498add continued sprite with states
367886b728 Work on detecting animation switches within state.
d1db41c89a Comment some no longer needed code.
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