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9283a3263f
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A whole lotta bodges for multiplayer. Gonna need to rethink some things.
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2025-04-17 23:05:15 -07:00 |
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0248be637d
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One step closer to multiplayer
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2025-04-17 22:23:16 -07:00 |
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8a29cc5be3
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More multiplayer stuff.
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2025-04-17 20:50:40 -07:00 |
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3ab3f33abd
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hurt function no longer needed.
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2025-04-14 21:38:40 -07:00 |
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c17289f385
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Punch and hurtbox state receiver. We about done.
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2025-04-13 22:36:38 -07:00 |
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caac6e3ccd
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PVP
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2025-04-13 13:14:24 -07:00 |
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19c15fab5d
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Working on level and hitbox stuff mostly because I forgot to commit to the feature branch
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2025-04-13 12:39:18 -07:00 |
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7acdc7633c
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Collision State works on change!
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2025-04-13 09:11:19 -07:00 |
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0ecea5fa00
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Collision Shape 2D state receiver
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2025-04-13 08:40:42 -07:00 |
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45cff3f039
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I have bug. both players jump. Resources need to be unique per player somehow.
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2025-04-12 14:32:45 -07:00 |
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6b490ba7b4
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Implementing new player data resource to help with guis and passing player information around
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2025-04-12 10:18:22 -07:00 |
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e2dfcab46f
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Cleanup debug and unused broken scripts from playerD
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2025-04-11 21:39:30 -07:00 |
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a764680733
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Death
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2025-04-10 22:54:02 -07:00 |
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18424079b4
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Stamina tweak.
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2025-04-10 22:45:27 -07:00 |
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6dfba1b5b9
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Stamina callback to player to decide transition.
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2025-04-10 22:39:48 -07:00 |
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41b740be4f
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Stamina counter
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2025-04-10 20:12:47 -07:00 |
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b1005379d7
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Pew Machine now a component
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2025-04-10 19:27:58 -07:00 |
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41897c0dc5
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rename actor scene
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2025-04-10 18:05:47 -07:00 |
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0ea8d4cd13
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parent_scene org structure
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2025-04-10 18:02:03 -07:00 |
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12da9e3334
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Pew now has more pew.
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2025-04-09 22:26:51 -07:00 |
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023e749833
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UI shows pew count.
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2025-04-09 21:15:27 -07:00 |
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41fc5de4d3
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Attempted Pew
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2025-04-09 20:48:30 -07:00 |
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78bcdb0d6f
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Secondary Item switching
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2025-04-08 23:06:07 -07:00 |
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bf481c5eea
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Item switching
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2025-04-08 22:55:57 -07:00 |
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dced928e16
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Comment out unused plan A for inventory
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2025-04-08 18:57:09 -07:00 |
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2e30a20389
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Punching and shooting a mushroom. Major inentory usage progress but lots to cleanup.
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2025-04-07 22:57:51 -07:00 |
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fc5898ce7a
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Punch fist item for punch attack.
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2025-04-07 20:35:43 -07:00 |
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2f6b085dec
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Pickup an intentory item. As well as inventory selection UI.
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2025-04-06 13:45:47 -07:00 |
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29ca00a8a0
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Camera smoothing and boundaries
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2025-04-01 23:40:54 -07:00 |
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9a9eabd331
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Enter door left now. Not just right
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2025-03-31 10:13:22 -07:00 |
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62746636c5
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Level music and actor sound effects.
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2025-03-31 09:44:49 -07:00 |
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85653ba634
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Ladder climbing
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2025-03-30 18:26:20 -07:00 |
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adebb005ab
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Climb edge now directional
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2025-03-30 11:40:59 -07:00 |
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7e9227064b
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Level transition improvments.
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2025-03-30 11:15:07 -07:00 |
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bd991d7939
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Anims and states for level transitions.
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2025-03-30 09:22:24 -07:00 |
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2309558593
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Create Level Transition Interactable
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2025-03-28 21:35:37 -07:00 |
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7106fe35de
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Rename interactable
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2025-03-28 21:23:50 -07:00 |
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6bd4d302e0
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Yay! Ledge climbing!
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2025-03-25 21:56:02 -07:00 |
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1d469f7462
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Attempted ledge grab.
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2025-03-25 19:54:28 -07:00 |
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dfdc2d059f
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I can get hurt again.
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2025-03-25 15:27:18 -07:00 |
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00220e90bc
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Crouching resources
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2025-03-25 13:16:26 -07:00 |
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a1e1ba4fc7
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Crouching
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2025-03-25 13:15:52 -07:00 |
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048c3ff8c1
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verifying roll on movement state machine
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2025-03-25 11:54:29 -07:00 |
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f54f49704b
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Got a modifier signal into animation
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2025-03-24 21:14:03 -07:00 |
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591c37dd60
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Start of some working animation modifiers applied.
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2025-03-23 19:28:18 -07:00 |
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a09be453da
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State modifier merge and signals. They mostly work.
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2025-03-23 18:33:59 -07:00 |
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c544a924c3
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More state modifier work. Repeating old mistakes.
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2025-03-23 08:36:51 -07:00 |
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d9b5d27855
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State modifier progress.
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2025-03-23 00:15:31 -07:00 |
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e8aa0bbbb9
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Change state export variable names.
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2025-03-22 21:18:14 -07:00 |
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a8c6391ee9
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Starting to wonder if I need modifiers again.
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2025-03-22 08:50:30 -07:00 |
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209c75ba16
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More movements and functions
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2025-03-20 23:23:03 -07:00 |
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7a782b8921
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Add a whole bunch more animations, again.
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2025-03-20 20:26:06 -07:00 |
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8c9f1108ec
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Add a whole bunch more animations.
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2025-03-20 20:07:27 -07:00 |
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93559496b0
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Add a bunch of animations
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2025-03-19 22:41:13 -07:00 |
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471b1ee3db
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Fixes on Receiver. Add landing frames.
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2025-03-19 22:19:51 -07:00 |
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ae24288db3
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Troubleshooting falling.
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2025-03-18 19:58:39 -07:00 |
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6b1efd27e3
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Clean up
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2025-03-18 19:26:54 -07:00 |
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d9d5860d63
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Almost jumping.
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2025-03-18 14:55:42 -07:00 |
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522e409dab
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Running.
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2025-03-17 21:41:29 -07:00 |
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702782def7
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Falling.
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2025-03-17 21:11:09 -07:00 |
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1b7715746e
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Almost made fall happen.
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2025-03-17 20:45:48 -07:00 |
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ae9256f083
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Add from state, signal based callback and processing state functions. I'm loking how this is turning out.
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2025-03-17 00:04:19 -07:00 |
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c2ad46f5ae
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Fix node order in actor template for better ready() processing. Add signal based callback.
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2025-03-16 18:43:53 -07:00 |
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c577a74061
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Fix actor template issue, extend scripts for PlayerE
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2025-03-16 17:59:39 -07:00 |
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d7cb6fa877
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Adding player resourses with janky mod of aseprite wizard importer.
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2025-03-16 10:02:17 -07:00 |
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1a570950c1
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Clean up and new template based player
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2025-03-12 21:41:58 -07:00 |
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