Commit Graph

169 Commits

Author SHA1 Message Date
a195e7be2d Snapping to ledge a little better on grab, jump height test in first clonebox 2025-06-01 10:34:27 -07:00
d934c815e0 Ledge grab tweaks 2025-05-31 22:07:56 -07:00
f833f1cec7 Tweaks to movement states and modifiers for more realistic values 2025-05-31 21:36:40 -07:00
b7002f03ad Some odd dash behavior on slip surfaces but otherwise, add return after state change to fix long standing weirdness of processing the wrong movement parameters right before state change. 2025-05-31 21:27:30 -07:00
5197b3a608 It actually kinda works! 2025-05-31 08:41:17 -07:00
327e02d00b More modifier rooms 2025-05-30 21:56:45 -07:00
2ef9a36851 Remove unused code in movement parameters 2025-05-30 20:40:14 -07:00
59f2823b21 Good progress but crouch move is a little off for some reason 2025-05-29 22:30:21 -07:00
4c7f5f1f4d Better impulse model. 2025-05-29 21:55:45 -07:00
27590aba90 Still impulse issues, testing a new icy surface box. 2025-05-28 22:01:49 -07:00
d1d7e24936 Movement based only on input for static movement. No acceleration then only input. 2025-05-27 21:52:42 -07:00
a0aae4fbcb Moving static speed to outside of inertia resolve function. 2025-05-27 20:24:58 -07:00
3b37b568c5 Bug fix and linking to another level 2025-05-26 20:49:33 -07:00
4a95ec08f4 Impulse maybe working 2025-05-26 12:05:41 -07:00
e7f08fd351 Busted impulse. 2025-05-25 19:17:14 -07:00
8960fddef2 Some cleanup of unused code after all that mess. 2025-05-25 18:57:51 -07:00
bb3f6f5501 Now using unified inertia calculation function for both horizontal and vertical movement! Getting closer, finally. 2025-05-25 18:48:04 -07:00
675a0181f0 Generalized resolve_inertia function. Have a bug on dash after land. 2025-05-25 18:40:21 -07:00
25046c852f Jump bug fixed. 2025-05-25 13:41:14 -07:00
76ec165863 Jump looking better. Seems we made gravity optional by relative movement in y axis and desired movement never being set to down. 2025-05-25 10:23:14 -07:00
230c91079f Clonebox now does nothing. 2025-05-25 10:10:56 -07:00
d7d612db72 Acceleration now directionless. It doesn't work yet but at least it doesn't crash. 2025-05-25 10:03:26 -07:00
b49b1d67d2 I took a break. What was I doing. 2025-05-24 08:14:33 -07:00
a02eb6830a New model, new problems. 2025-05-15 00:02:17 -07:00
a3c3d2db9f Total switch of export params for movement params and modifiers, state is next. 2025-05-14 23:49:33 -07:00
6626e03fb1 Yet another movement model 2025-05-14 23:13:13 -07:00
71a497b73b Added jerk, fixing state modifiers 2025-05-10 20:03:51 -07:00
26df8ef0c4 Movement modifiers are complicated. 2025-05-10 18:32:06 -07:00
1e5cf79f15 Modifies over levels doable again. 2025-05-10 15:44:18 -07:00
371e508293 Level transition changes. Wish I could do better than a string but resources and packescenes just not working. 2025-05-10 12:56:50 -07:00
95c217be5c Starting a series of test chambers. 2025-05-10 08:52:25 -07:00
f13c4a7061 Modifiers are resources now so I can easily dump them into levels. Yay. 2025-05-10 08:18:06 -07:00
92c707b2f0 Modifier with zero limit now works a little better. Still have some bugs. 2025-05-09 23:36:09 -07:00
8e9f246e2a Renamed to velocity controller 2025-05-09 21:49:58 -07:00
d1d33f3087 Movement routines now it is own class. I can use them outside of states 2025-05-09 00:14:03 -07:00
106f11de76 Whoops forgot file. 2025-05-08 23:56:09 -07:00
2301401dd0 Movement work into its own class 2025-05-08 23:55:14 -07:00
fc29c18552 Movement Cleanup. 2025-05-08 21:46:24 -07:00
05580ee50d Vertical application of jump on new range based model. 2025-05-08 21:14:10 -07:00
c6de01ba1a Oh that pesky impulse control. 2025-05-04 23:32:28 -07:00
061ceb76b9 Deprecated old movement function. 2025-05-04 20:36:16 -07:00
8906b98680 Maybe better impulse apply 2025-05-04 19:17:08 -07:00
f7f5ce1e61 No more bean! Also modifier on grounded seems to be working. 2025-05-04 08:28:55 -07:00
b45272934f Movement modifier has grounded processing directives. 2025-05-04 08:05:27 -07:00
7d7f3dfcd6 Impulse still bad. Modifier doesnt push into negative now. 2025-05-04 00:52:47 -07:00
d587eae523 More refactoring of movement 2025-05-03 16:52:47 -07:00
253ffe9641 Modifiers applying for movement! but now I need bodges in the object mover again. 2025-05-01 23:50:38 -07:00
2c7a8e64f2 Tired state added to test movement. 2025-04-30 23:39:33 -07:00
d5818f1c17 Lots of work on state modifiers in prep for movement. 2025-04-30 23:09:43 -07:00
ec869ed1cc Better movement working. still wip. 2025-04-29 00:19:24 -07:00