Tweaks to movement states and modifiers for more realistic values
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@ -10,9 +10,9 @@ modifier_type = 0
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name = "ice_or_something"
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timeout_seconds = 0.0
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direction = 0
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speed_start = Vector2( -100, 1.36422e-12 )
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speed_start = Vector2( -20, 1.36422e-12 )
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speed_end = Vector2( 0, 0 )
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min_acceleration = Vector2( 5, 1.36422e-12 )
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min_acceleration = Vector2( 30, 1.36422e-12 )
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acceleration = Vector2( -250, 1.36422e-12 )
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max_acceleration = Vector2( 0, 0 )
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gravity = 0
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@ -12,7 +12,7 @@ name = "fall"
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speed_start = Vector2( 60, 1.36422e-12 )
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speed_end = Vector2( 60, 1000 )
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min_acceleration = Vector2( 0, 0 )
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acceleration = Vector2( 1.36422e-12, 480 )
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acceleration = Vector2( 1.36422e-12, 500 )
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max_acceleration = Vector2( 0, 0 )
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jerk_factor = Vector2( 1, 1 )
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horizontal_speed = 90.0
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@ -12,7 +12,7 @@ name = "jump"
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speed_start = Vector2( 90, 200 )
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speed_end = Vector2( 90, -8 )
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min_acceleration = Vector2( 0, 0 )
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acceleration = Vector2( 1.36422e-12, 320 )
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acceleration = Vector2( 1.36422e-12, 360 )
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max_acceleration = Vector2( 0, 0 )
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jerk_factor = Vector2( 1, 1 )
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horizontal_speed = 90.0
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@ -9,10 +9,10 @@ script = ExtResource( 1 )
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debug_state = false
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timeout_seconds = 0.0
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name = "move"
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speed_start = Vector2( 10, 1.36422e-12 )
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speed_start = Vector2( 60, 1.36422e-12 )
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speed_end = Vector2( 90, 1000 )
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min_acceleration = Vector2( 0, 0 )
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acceleration = Vector2( 20, 280 )
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acceleration = Vector2( 200, 280 )
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max_acceleration = Vector2( 0, 0 )
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jerk_factor = Vector2( 1, 1 )
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horizontal_speed = 10.0
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