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49e2030c06
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Ladder fix.
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2025-06-12 22:08:06 -07:00 |
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a500bc96d4
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One-way collision layers and objects
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2025-06-12 18:25:13 -07:00 |
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544716502e
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Fall and jump follows similar impulse model for horizontal movement now.
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2025-06-03 11:39:07 -07:00 |
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9cf13cc5b8
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Jump adjustments for crap jumps.
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2025-06-01 11:08:34 -07:00 |
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a195e7be2d
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Snapping to ledge a little better on grab, jump height test in first clonebox
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2025-06-01 10:34:27 -07:00 |
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d934c815e0
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Ledge grab tweaks
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2025-05-31 22:07:56 -07:00 |
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d7d612db72
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Acceleration now directionless. It doesn't work yet but at least it doesn't crash.
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2025-05-25 10:03:26 -07:00 |
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6626e03fb1
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Yet another movement model
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2025-05-14 23:13:13 -07:00 |
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71a497b73b
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Added jerk, fixing state modifiers
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2025-05-10 20:03:51 -07:00 |
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1e5cf79f15
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Modifies over levels doable again.
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2025-05-10 15:44:18 -07:00 |
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95c217be5c
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Starting a series of test chambers.
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2025-05-10 08:52:25 -07:00 |
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f13c4a7061
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Modifiers are resources now so I can easily dump them into levels. Yay.
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2025-05-10 08:18:06 -07:00 |
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2c7a8e64f2
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Tired state added to test movement.
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2025-04-30 23:39:33 -07:00 |
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b5b320f4a7
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Detector raycasts now scene unique.
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2025-04-21 23:58:14 -07:00 |
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742db5ee8c
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Debug console cleanup
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2025-04-20 22:20:27 -07:00 |
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0ea4a45b06
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Camera Fix
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2025-04-18 21:14:59 -07:00 |
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c17289f385
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Punch and hurtbox state receiver. We about done.
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2025-04-13 22:36:38 -07:00 |
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caac6e3ccd
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PVP
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2025-04-13 13:14:24 -07:00 |
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19c15fab5d
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Working on level and hitbox stuff mostly because I forgot to commit to the feature branch
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2025-04-13 12:39:18 -07:00 |
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7acdc7633c
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Collision State works on change!
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2025-04-13 09:11:19 -07:00 |
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0ecea5fa00
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Collision Shape 2D state receiver
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2025-04-13 08:40:42 -07:00 |
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a764680733
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Death
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2025-04-10 22:54:02 -07:00 |
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18424079b4
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Stamina tweak.
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2025-04-10 22:45:27 -07:00 |
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6dfba1b5b9
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Stamina callback to player to decide transition.
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2025-04-10 22:39:48 -07:00 |
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41b740be4f
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Stamina counter
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2025-04-10 20:12:47 -07:00 |
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b1005379d7
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Pew Machine now a component
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2025-04-10 19:27:58 -07:00 |
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41897c0dc5
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rename actor scene
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2025-04-10 18:05:47 -07:00 |
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0ea8d4cd13
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parent_scene org structure
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2025-04-10 18:02:03 -07:00 |
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12da9e3334
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Pew now has more pew.
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2025-04-09 22:26:51 -07:00 |
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41fc5de4d3
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Attempted Pew
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2025-04-09 20:48:30 -07:00 |
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2e30a20389
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Punching and shooting a mushroom. Major inentory usage progress but lots to cleanup.
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2025-04-07 22:57:51 -07:00 |
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62746636c5
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Level music and actor sound effects.
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2025-03-31 09:44:49 -07:00 |
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85653ba634
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Ladder climbing
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2025-03-30 18:26:20 -07:00 |
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7e9227064b
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Level transition improvments.
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2025-03-30 11:15:07 -07:00 |
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bd991d7939
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Anims and states for level transitions.
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2025-03-30 09:22:24 -07:00 |
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7106fe35de
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Rename interactable
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2025-03-28 21:23:50 -07:00 |
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6bd4d302e0
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Yay! Ledge climbing!
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2025-03-25 21:56:02 -07:00 |
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1d469f7462
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Attempted ledge grab.
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2025-03-25 19:54:28 -07:00 |
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dfdc2d059f
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I can get hurt again.
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2025-03-25 15:27:18 -07:00 |
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a1e1ba4fc7
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Crouching
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2025-03-25 13:15:52 -07:00 |
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e8aa0bbbb9
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Change state export variable names.
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2025-03-22 21:18:14 -07:00 |
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209c75ba16
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More movements and functions
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2025-03-20 23:23:03 -07:00 |
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7a782b8921
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Add a whole bunch more animations, again.
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2025-03-20 20:26:06 -07:00 |
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8c9f1108ec
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Add a whole bunch more animations.
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2025-03-20 20:07:27 -07:00 |
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93559496b0
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Add a bunch of animations
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2025-03-19 22:41:13 -07:00 |
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471b1ee3db
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Fixes on Receiver. Add landing frames.
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2025-03-19 22:19:51 -07:00 |
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6b1efd27e3
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Clean up
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2025-03-18 19:26:54 -07:00 |
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d9d5860d63
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Almost jumping.
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2025-03-18 14:55:42 -07:00 |
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1b7715746e
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Almost made fall happen.
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2025-03-17 20:45:48 -07:00 |
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c2ad46f5ae
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Fix node order in actor template for better ready() processing. Add signal based callback.
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2025-03-16 18:43:53 -07:00 |
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