166 lines
7.0 KiB
Plaintext
166 lines
7.0 KiB
Plaintext
[gd_scene load_steps=38 format=2]
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[ext_resource path="res://lib/parent_scenes/actor.tscn" type="PackedScene" id=1]
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[ext_resource path="res://assets/actors/players/playerE/PlayerE_SpriteFrames.tres" type="SpriteFrames" id=2]
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[ext_resource path="res://src/actors/players/playerE/PlayerE.gd" type="Script" id=3]
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[ext_resource path="res://src/actors/players/playerE/states/idle.tres" type="Resource" id=4]
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[ext_resource path="res://src/actors/players/playerE/PlayerE-AnimatedSprite_StateReceiver.gd" type="Script" id=5]
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[ext_resource path="res://src/actors/players/playerE/PlayerE-Movement_StateReceiver.gd" type="Script" id=6]
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[ext_resource path="res://src/actors/players/playerE/states/move.tres" type="Resource" id=7]
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[ext_resource path="res://src/actors/players/playerE/states/jump.tres" type="Resource" id=8]
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[ext_resource path="res://src/actors/players/playerE/states/fall.tres" type="Resource" id=9]
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[ext_resource path="res://src/actors/players/playerE/states/attack_sword.tres" type="Resource" id=10]
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[ext_resource path="res://src/actors/players/playerE/states/attack_shoot.tres" type="Resource" id=11]
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[ext_resource path="res://src/actors/players/playerE/states/land.tres" type="Resource" id=12]
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[ext_resource path="res://src/actors/players/playerE/states/roll.tres" type="Resource" id=13]
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[ext_resource path="res://src/actors/players/playerE/states/crouch.tres" type="Resource" id=14]
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[ext_resource path="res://src/actors/players/playerE/states/crouch_move.tres" type="Resource" id=15]
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[ext_resource path="res://lib/components/Hurtbox_Component.tscn" type="PackedScene" id=16]
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[ext_resource path="res://lib/components/Health_Component.tscn" type="PackedScene" id=17]
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[ext_resource path="res://lib/classes/state_animated_actor.gd" type="Script" id=18]
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[ext_resource path="res://src/actors/players/playerE/states/ledge_grab.tres" type="Resource" id=19]
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[ext_resource path="res://src/actors/players/playerE/states/ledge_climb.tres" type="Resource" id=20]
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[ext_resource path="res://lib/templates/Interactable/Interactable_Receiver.gd" type="Script" id=21]
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[ext_resource path="res://src/actors/players/playerE/states/enter_right.tres" type="Resource" id=22]
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[ext_resource path="res://src/actors/players/playerE/states/climb.tres" type="Resource" id=23]
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[ext_resource path="res://lib/classes/sound_effect_state_frame.gd" type="Script" id=24]
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[ext_resource path="res://assets_tmp/SE/tap.wav" type="AudioStream" id=25]
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[ext_resource path="res://assets_tmp/SE/land.wav" type="AudioStream" id=26]
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[ext_resource path="res://src/actors/players/playerE/states/attack_punch.tres" type="Resource" id=27]
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[ext_resource path="res://src/components/PewMachine.tscn" type="PackedScene" id=28]
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[ext_resource path="res://lib/components/Stamina_Component.tscn" type="PackedScene" id=29]
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[ext_resource path="res://src/actors/players/playerE/states/death.tres" type="Resource" id=30]
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[ext_resource path="res://src/actors/players/playerE/PlayerE-CollisionShape2D_StateReceiver.gd" type="Script" id=31]
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[sub_resource type="Resource" id=3]
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resource_local_to_scene = true
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resource_name = "hurt"
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script = ExtResource( 18 )
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debug_state = false
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timeout_seconds = 2.0
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name = "hurt"
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horizontal_speed = 20.0
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horizontal_acceleration = 0.0
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horizontal_speed_offset = 0.0
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horizontal_speed_offset_acceleration = 0.0
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jerk_factor = 0.0
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animation_sequence = [ "hurt" ]
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[sub_resource type="Resource" id=4]
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resource_name = "move_0"
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script = ExtResource( 24 )
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state_name = "move"
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frame_number = 0
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sound_effect_type = 0
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sound = ExtResource( 25 )
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[sub_resource type="Resource" id=5]
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resource_name = "move_4"
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script = ExtResource( 24 )
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state_name = "move"
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frame_number = 4
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sound_effect_type = 0
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sound = ExtResource( 25 )
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[sub_resource type="Resource" id=6]
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resource_name = "land_0"
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script = ExtResource( 24 )
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state_name = "land"
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frame_number = 0
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sound_effect_type = 0
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sound = ExtResource( 26 )
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 7, 14 )
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[sub_resource type="RectangleShape2D" id=2]
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extents = Vector2( 9, 15 )
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[node name="PlayerE" instance=ExtResource( 1 )]
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script = ExtResource( 3 )
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actor_type = "Player"
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player_number = 1
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[node name="Movement_StateMachine" parent="." index="0"]
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starting_state_name = "idle"
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states = [ ExtResource( 4 ), ExtResource( 9 ), ExtResource( 7 ), ExtResource( 8 ), ExtResource( 12 ), ExtResource( 11 ), ExtResource( 10 ), ExtResource( 13 ), ExtResource( 14 ), ExtResource( 15 ), SubResource( 3 ), ExtResource( 19 ), ExtResource( 20 ), ExtResource( 22 ), ExtResource( 23 ), ExtResource( 27 ), ExtResource( 30 ) ]
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[node name="AnimatedSprite_StateReceiver" parent="." index="1"]
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frames = ExtResource( 2 )
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animation = "attack-shoot"
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script = ExtResource( 5 )
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__meta__ = {
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"_aseprite_wizard_config_": {
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"layer": "",
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"o_ex_p": "-.*",
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"o_folder": "res://assets/actors/players/playerE",
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"o_name": "run-shoot",
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"only_visible": true,
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"op_exp": true,
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"sf_name": "PlayerE_SpriteFrames",
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"slice": "",
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"source": "/home/relay01/Assets/Library/Asset Packs 1-5/Asset Packs 1-4 (final)/Asset Pack-V4/Player Running Shooting-Running Aiming/Player Running Shooting and Running Aiming 48x48.aseprite"
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}
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}
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[node name="Movement_StateReceiver" parent="." index="2"]
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script = ExtResource( 6 )
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[node name="LedgeDetector" type="RayCast2D" parent="." index="3"]
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modulate = Color( 0, 1, 0, 1 )
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position = Vector2( 8, -10 )
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enabled = true
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cast_to = Vector2( 1.36422e-12, -1 )
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[node name="WallDetector" type="RayCast2D" parent="." index="4"]
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modulate = Color( 0, 1, 0, 1 )
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position = Vector2( 6, -16 )
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enabled = true
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cast_to = Vector2( 4, 4 )
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[node name="LadderDetector" type="RayCast2D" parent="." index="5"]
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modulate = Color( 0, 1, 0, 1 )
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enabled = true
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cast_to = Vector2( 1.36422e-12, 20 )
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collision_mask = 1024
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collide_with_areas = true
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collide_with_bodies = false
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[node name="AudioStreamPlayer_StateReceiver" parent="." index="6"]
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sound_effects = [ SubResource( 4 ), SubResource( 5 ), SubResource( 6 ) ]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="." index="7"]
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position = Vector2( 0, 2 )
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shape = SubResource( 1 )
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script = ExtResource( 31 )
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debug_component = true
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callable_state_machine = NodePath("../Movement_StateMachine")
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[node name="Health_Component" parent="." index="8" instance=ExtResource( 17 )]
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unique_name_in_owner = true
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max_health = 100
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[node name="Stamina_Component" parent="." index="9" instance=ExtResource( 29 )]
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unique_name_in_owner = true
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max_stamina = 50
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recovery_rate = 12
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[node name="Hurtbox_Component" parent="." index="10" instance=ExtResource( 16 )]
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collision_layer = 16
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collision_mask = 128
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hurtbox_entered_function = "hit_Receiver"
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Hurtbox_Component" index="0"]
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modulate = Color( 0, 0, 1, 1 )
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position = Vector2( -1, 2 )
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shape = SubResource( 2 )
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[node name="Interactable_Receiver" type="Node" parent="." index="11"]
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script = ExtResource( 21 )
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interactable_parent_callback = "touch_the_thing"
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[node name="PewMachine" parent="." index="12" instance=ExtResource( 28 )]
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[connection signal="state_changed" from="Movement_StateMachine" to="." method="_on_Movement_StateMachine_state_changed"]
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[connection signal="health_depleted" from="Health_Component" to="." method="_on_Health_Component_health_depleted"]
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