Commit Graph

53 Commits

Author SHA1 Message Date
49e2030c06 Ladder fix. 2025-06-12 22:08:06 -07:00
a500bc96d4 One-way collision layers and objects 2025-06-12 18:25:13 -07:00
544716502e Fall and jump follows similar impulse model for horizontal movement now. 2025-06-03 11:39:07 -07:00
9cf13cc5b8 Jump adjustments for crap jumps. 2025-06-01 11:08:34 -07:00
a195e7be2d Snapping to ledge a little better on grab, jump height test in first clonebox 2025-06-01 10:34:27 -07:00
d934c815e0 Ledge grab tweaks 2025-05-31 22:07:56 -07:00
d7d612db72 Acceleration now directionless. It doesn't work yet but at least it doesn't crash. 2025-05-25 10:03:26 -07:00
6626e03fb1 Yet another movement model 2025-05-14 23:13:13 -07:00
71a497b73b Added jerk, fixing state modifiers 2025-05-10 20:03:51 -07:00
1e5cf79f15 Modifies over levels doable again. 2025-05-10 15:44:18 -07:00
95c217be5c Starting a series of test chambers. 2025-05-10 08:52:25 -07:00
f13c4a7061 Modifiers are resources now so I can easily dump them into levels. Yay. 2025-05-10 08:18:06 -07:00
2c7a8e64f2 Tired state added to test movement. 2025-04-30 23:39:33 -07:00
b5b320f4a7 Detector raycasts now scene unique. 2025-04-21 23:58:14 -07:00
742db5ee8c Debug console cleanup 2025-04-20 22:20:27 -07:00
0ea4a45b06 Camera Fix 2025-04-18 21:14:59 -07:00
c17289f385 Punch and hurtbox state receiver. We about done. 2025-04-13 22:36:38 -07:00
caac6e3ccd PVP 2025-04-13 13:14:24 -07:00
19c15fab5d Working on level and hitbox stuff mostly because I forgot to commit to the feature branch 2025-04-13 12:39:18 -07:00
7acdc7633c Collision State works on change! 2025-04-13 09:11:19 -07:00
0ecea5fa00 Collision Shape 2D state receiver 2025-04-13 08:40:42 -07:00
a764680733 Death 2025-04-10 22:54:02 -07:00
18424079b4 Stamina tweak. 2025-04-10 22:45:27 -07:00
6dfba1b5b9 Stamina callback to player to decide transition. 2025-04-10 22:39:48 -07:00
41b740be4f Stamina counter 2025-04-10 20:12:47 -07:00
b1005379d7 Pew Machine now a component 2025-04-10 19:27:58 -07:00
41897c0dc5 rename actor scene 2025-04-10 18:05:47 -07:00
0ea8d4cd13 parent_scene org structure 2025-04-10 18:02:03 -07:00
12da9e3334 Pew now has more pew. 2025-04-09 22:26:51 -07:00
41fc5de4d3 Attempted Pew 2025-04-09 20:48:30 -07:00
2e30a20389 Punching and shooting a mushroom. Major inentory usage progress but lots to cleanup. 2025-04-07 22:57:51 -07:00
62746636c5 Level music and actor sound effects. 2025-03-31 09:44:49 -07:00
85653ba634 Ladder climbing 2025-03-30 18:26:20 -07:00
7e9227064b Level transition improvments. 2025-03-30 11:15:07 -07:00
bd991d7939 Anims and states for level transitions. 2025-03-30 09:22:24 -07:00
7106fe35de Rename interactable 2025-03-28 21:23:50 -07:00
6bd4d302e0 Yay! Ledge climbing! 2025-03-25 21:56:02 -07:00
1d469f7462 Attempted ledge grab. 2025-03-25 19:54:28 -07:00
dfdc2d059f I can get hurt again. 2025-03-25 15:27:18 -07:00
a1e1ba4fc7 Crouching 2025-03-25 13:15:52 -07:00
e8aa0bbbb9 Change state export variable names. 2025-03-22 21:18:14 -07:00
209c75ba16 More movements and functions 2025-03-20 23:23:03 -07:00
7a782b8921 Add a whole bunch more animations, again. 2025-03-20 20:26:06 -07:00
8c9f1108ec Add a whole bunch more animations. 2025-03-20 20:07:27 -07:00
93559496b0 Add a bunch of animations 2025-03-19 22:41:13 -07:00
471b1ee3db Fixes on Receiver. Add landing frames. 2025-03-19 22:19:51 -07:00
6b1efd27e3 Clean up 2025-03-18 19:26:54 -07:00
d9d5860d63 Almost jumping. 2025-03-18 14:55:42 -07:00
1b7715746e Almost made fall happen. 2025-03-17 20:45:48 -07:00
c2ad46f5ae Fix node order in actor template for better ready() processing. Add signal based callback. 2025-03-16 18:43:53 -07:00