|
|
023e749833
|
UI shows pew count.
|
2025-04-09 21:15:27 -07:00 |
|
|
|
41fc5de4d3
|
Attempted Pew
|
2025-04-09 20:48:30 -07:00 |
|
|
|
78bcdb0d6f
|
Secondary Item switching
|
2025-04-08 23:06:07 -07:00 |
|
|
|
bf481c5eea
|
Item switching
|
2025-04-08 22:55:57 -07:00 |
|
|
|
ed0ee8de71
|
Swordgit add .!
|
2025-04-08 19:13:32 -07:00 |
|
|
|
dced928e16
|
Comment out unused plan A for inventory
|
2025-04-08 18:57:09 -07:00 |
|
|
|
2e30a20389
|
Punching and shooting a mushroom. Major inentory usage progress but lots to cleanup.
|
2025-04-07 22:57:51 -07:00 |
|
|
|
fc5898ce7a
|
Punch fist item for punch attack.
|
2025-04-07 20:35:43 -07:00 |
|
|
|
a0d3ded185
|
More UI tweaks for pickup items.
|
2025-04-06 18:18:23 -07:00 |
|
|
|
2f6b085dec
|
Pickup an intentory item. As well as inventory selection UI.
|
2025-04-06 13:45:47 -07:00 |
|
|
|
8e8ec8e759
|
In game test pickup with resource package.
|
2025-04-06 08:54:52 -07:00 |
|
|
|
b9fd6bb3af
|
Working towards item pickups and player inventory
|
2025-04-06 08:40:33 -07:00 |
|
|
|
1a82c2bdf0
|
UI improvements. Add stamina indicator for future
|
2025-04-05 09:22:52 -07:00 |
|
|
|
60ee655001
|
Gonna call it on the camera stuff for now.
|
2025-04-05 08:05:53 -07:00 |
|
|
|
c8e9a93ffe
|
Rename camera body, tweak collissions
|
2025-04-04 18:08:38 -07:00 |
|
|
|
2365ba765c
|
finally an almost working camera model!
|
2025-04-04 18:01:48 -07:00 |
|
|
|
72f5fb64dc
|
Still trying.
|
2025-04-02 00:55:19 -07:00 |
|
|
|
29ca00a8a0
|
Camera smoothing and boundaries
|
2025-04-01 23:40:54 -07:00 |
|
|
|
0bfe983c87
|
Start of a new way to camera.
|
2025-03-31 21:02:18 -07:00 |
|
|
|
9a9eabd331
|
Enter door left now. Not just right
|
2025-03-31 10:13:22 -07:00 |
|
|
|
62746636c5
|
Level music and actor sound effects.
|
2025-03-31 09:44:49 -07:00 |
|
|
|
85653ba634
|
Ladder climbing
|
2025-03-30 18:26:20 -07:00 |
|
|
|
a230a976aa
|
Level Transition enhance
|
2025-03-30 12:01:46 -07:00 |
|
|
|
adebb005ab
|
Climb edge now directional
|
2025-03-30 11:40:59 -07:00 |
|
|
|
7e9227064b
|
Level transition improvments.
|
2025-03-30 11:15:07 -07:00 |
|
|
|
bd991d7939
|
Anims and states for level transitions.
|
2025-03-30 09:22:24 -07:00 |
|
|
|
8f1ebe6e09
|
Level change almost there.
|
2025-03-28 23:08:00 -07:00 |
|
|
|
2309558593
|
Create Level Transition Interactable
|
2025-03-28 21:35:37 -07:00 |
|
|
|
7106fe35de
|
Rename interactable
|
2025-03-28 21:23:50 -07:00 |
|
|
|
6bd4d302e0
|
Yay! Ledge climbing!
|
2025-03-25 21:56:02 -07:00 |
|
|
|
1d469f7462
|
Attempted ledge grab.
|
2025-03-25 19:54:28 -07:00 |
|
|
|
dfdc2d059f
|
I can get hurt again.
|
2025-03-25 15:27:18 -07:00 |
|
|
|
acff2fe105
|
HUD tweaks
|
2025-03-25 14:00:22 -07:00 |
|
|
|
119f3c8332
|
Rename stuff to HUD
|
2025-03-25 13:44:56 -07:00 |
|
|
|
8352f5733c
|
UI copied over
|
2025-03-25 13:39:17 -07:00 |
|
|
|
00220e90bc
|
Crouching resources
|
2025-03-25 13:16:26 -07:00 |
|
|
|
a1e1ba4fc7
|
Crouching
|
2025-03-25 13:15:52 -07:00 |
|
|
|
048c3ff8c1
|
verifying roll on movement state machine
|
2025-03-25 11:54:29 -07:00 |
|
|
|
f54f49704b
|
Got a modifier signal into animation
|
2025-03-24 21:14:03 -07:00 |
|
|
|
591c37dd60
|
Start of some working animation modifiers applied.
|
2025-03-23 19:28:18 -07:00 |
|
|
|
a09be453da
|
State modifier merge and signals. They mostly work.
|
2025-03-23 18:33:59 -07:00 |
|
|
|
c544a924c3
|
More state modifier work. Repeating old mistakes.
|
2025-03-23 08:36:51 -07:00 |
|
|
|
d9b5d27855
|
State modifier progress.
|
2025-03-23 00:15:31 -07:00 |
|
|
|
e8aa0bbbb9
|
Change state export variable names.
|
2025-03-22 21:18:14 -07:00 |
|
|
|
bb2c59f7d9
|
Level tweaks
|
2025-03-22 16:39:45 -07:00 |
|
|
|
8dd597958d
|
Added some level assets and swapped in a test box for the color rect
|
2025-03-22 14:27:20 -07:00 |
|
|
|
a8c6391ee9
|
Starting to wonder if I need modifiers again.
|
2025-03-22 08:50:30 -07:00 |
|
|
|
209c75ba16
|
More movements and functions
|
2025-03-20 23:23:03 -07:00 |
|
|
|
7a782b8921
|
Add a whole bunch more animations, again.
|
2025-03-20 20:26:06 -07:00 |
|
|
|
8c9f1108ec
|
Add a whole bunch more animations.
|
2025-03-20 20:07:27 -07:00 |
|
|
|
93559496b0
|
Add a bunch of animations
|
2025-03-19 22:41:13 -07:00 |
|
|
|
471b1ee3db
|
Fixes on Receiver. Add landing frames.
|
2025-03-19 22:19:51 -07:00 |
|
|
|
ae24288db3
|
Troubleshooting falling.
|
2025-03-18 19:58:39 -07:00 |
|
|
|
6b1efd27e3
|
Clean up
|
2025-03-18 19:26:54 -07:00 |
|
|
|
d9d5860d63
|
Almost jumping.
|
2025-03-18 14:55:42 -07:00 |
|
|
|
522e409dab
|
Running.
|
2025-03-17 21:41:29 -07:00 |
|
|
|
702782def7
|
Falling.
|
2025-03-17 21:11:09 -07:00 |
|
|
|
1b7715746e
|
Almost made fall happen.
|
2025-03-17 20:45:48 -07:00 |
|
|
|
ae9256f083
|
Add from state, signal based callback and processing state functions. I'm loking how this is turning out.
|
2025-03-17 00:04:19 -07:00 |
|
|
|
c2ad46f5ae
|
Fix node order in actor template for better ready() processing. Add signal based callback.
|
2025-03-16 18:43:53 -07:00 |
|
|
|
c577a74061
|
Fix actor template issue, extend scripts for PlayerE
|
2025-03-16 17:59:39 -07:00 |
|
|
|
d7cb6fa877
|
Adding player resourses with janky mod of aseprite wizard importer.
|
2025-03-16 10:02:17 -07:00 |
|
|
|
12b9571d3a
|
Progress on state machine redesign.
|
2025-03-15 15:45:31 -07:00 |
|
|
|
1a570950c1
|
Clean up and new template based player
|
2025-03-12 21:41:58 -07:00 |
|
|
|
03e740c7d1
|
Working resource based state machine. All existing states are broken.
|
2025-03-11 23:53:38 -07:00 |
|
|
|
8fa6a6f370
|
Setup project with player from previous work!
|
2025-03-08 22:07:24 -08:00 |
|
|
|
d6bfe92c00
|
Importing a player
|
2025-03-08 15:51:56 -08:00 |
|