|
|
62746636c5
|
Level music and actor sound effects.
|
2025-03-31 09:44:49 -07:00 |
|
|
|
85653ba634
|
Ladder climbing
|
2025-03-30 18:26:20 -07:00 |
|
|
|
adebb005ab
|
Climb edge now directional
|
2025-03-30 11:40:59 -07:00 |
|
|
|
7e9227064b
|
Level transition improvments.
|
2025-03-30 11:15:07 -07:00 |
|
|
|
bd991d7939
|
Anims and states for level transitions.
|
2025-03-30 09:22:24 -07:00 |
|
|
|
2309558593
|
Create Level Transition Interactable
|
2025-03-28 21:35:37 -07:00 |
|
|
|
7106fe35de
|
Rename interactable
|
2025-03-28 21:23:50 -07:00 |
|
|
|
6bd4d302e0
|
Yay! Ledge climbing!
|
2025-03-25 21:56:02 -07:00 |
|
|
|
1d469f7462
|
Attempted ledge grab.
|
2025-03-25 19:54:28 -07:00 |
|
|
|
dfdc2d059f
|
I can get hurt again.
|
2025-03-25 15:27:18 -07:00 |
|
|
|
00220e90bc
|
Crouching resources
|
2025-03-25 13:16:26 -07:00 |
|
|
|
a1e1ba4fc7
|
Crouching
|
2025-03-25 13:15:52 -07:00 |
|
|
|
048c3ff8c1
|
verifying roll on movement state machine
|
2025-03-25 11:54:29 -07:00 |
|
|
|
f54f49704b
|
Got a modifier signal into animation
|
2025-03-24 21:14:03 -07:00 |
|
|
|
591c37dd60
|
Start of some working animation modifiers applied.
|
2025-03-23 19:28:18 -07:00 |
|
|
|
a09be453da
|
State modifier merge and signals. They mostly work.
|
2025-03-23 18:33:59 -07:00 |
|
|
|
c544a924c3
|
More state modifier work. Repeating old mistakes.
|
2025-03-23 08:36:51 -07:00 |
|
|
|
d9b5d27855
|
State modifier progress.
|
2025-03-23 00:15:31 -07:00 |
|
|
|
e8aa0bbbb9
|
Change state export variable names.
|
2025-03-22 21:18:14 -07:00 |
|
|
|
a8c6391ee9
|
Starting to wonder if I need modifiers again.
|
2025-03-22 08:50:30 -07:00 |
|
|
|
209c75ba16
|
More movements and functions
|
2025-03-20 23:23:03 -07:00 |
|
|
|
7a782b8921
|
Add a whole bunch more animations, again.
|
2025-03-20 20:26:06 -07:00 |
|
|
|
8c9f1108ec
|
Add a whole bunch more animations.
|
2025-03-20 20:07:27 -07:00 |
|
|
|
93559496b0
|
Add a bunch of animations
|
2025-03-19 22:41:13 -07:00 |
|
|
|
471b1ee3db
|
Fixes on Receiver. Add landing frames.
|
2025-03-19 22:19:51 -07:00 |
|
|
|
ae24288db3
|
Troubleshooting falling.
|
2025-03-18 19:58:39 -07:00 |
|
|
|
6b1efd27e3
|
Clean up
|
2025-03-18 19:26:54 -07:00 |
|
|
|
d9d5860d63
|
Almost jumping.
|
2025-03-18 14:55:42 -07:00 |
|
|
|
522e409dab
|
Running.
|
2025-03-17 21:41:29 -07:00 |
|
|
|
702782def7
|
Falling.
|
2025-03-17 21:11:09 -07:00 |
|
|
|
1b7715746e
|
Almost made fall happen.
|
2025-03-17 20:45:48 -07:00 |
|
|
|
ae9256f083
|
Add from state, signal based callback and processing state functions. I'm loking how this is turning out.
|
2025-03-17 00:04:19 -07:00 |
|
|
|
c2ad46f5ae
|
Fix node order in actor template for better ready() processing. Add signal based callback.
|
2025-03-16 18:43:53 -07:00 |
|
|
|
c577a74061
|
Fix actor template issue, extend scripts for PlayerE
|
2025-03-16 17:59:39 -07:00 |
|
|
|
d7cb6fa877
|
Adding player resourses with janky mod of aseprite wizard importer.
|
2025-03-16 10:02:17 -07:00 |
|
|
|
1a570950c1
|
Clean up and new template based player
|
2025-03-12 21:41:58 -07:00 |
|