Commit Graph

77 Commits

Author SHA1 Message Date
07f992d729 New model looking good. 2025-05-07 22:40:50 -07:00
7a3318e5f6 Prepping for new model. 2025-05-07 21:07:31 -07:00
c6de01ba1a Oh that pesky impulse control. 2025-05-04 23:32:28 -07:00
061ceb76b9 Deprecated old movement function. 2025-05-04 20:36:16 -07:00
8906b98680 Maybe better impulse apply 2025-05-04 19:17:08 -07:00
f7f5ce1e61 No more bean! Also modifier on grounded seems to be working. 2025-05-04 08:28:55 -07:00
b45272934f Movement modifier has grounded processing directives. 2025-05-04 08:05:27 -07:00
7d7f3dfcd6 Impulse still bad. Modifier doesnt push into negative now. 2025-05-04 00:52:47 -07:00
07e0438341 Kinematic movement process improvements. Hope they stick. 2025-05-03 21:20:08 -07:00
d587eae523 More refactoring of movement 2025-05-03 16:52:47 -07:00
253ffe9641 Modifiers applying for movement! but now I need bodges in the object mover again. 2025-05-01 23:50:38 -07:00
97d7b969da Movement modifier tweaks. Almost there. 2025-04-30 23:48:49 -07:00
2c7a8e64f2 Tired state added to test movement. 2025-04-30 23:39:33 -07:00
d5818f1c17 Lots of work on state modifiers in prep for movement. 2025-04-30 23:09:43 -07:00
6d51eaffb0 Movement Parameters now used to aid fetching and merging of state movements 2025-04-30 19:06:01 -07:00
ec869ed1cc Better movement working. still wip. 2025-04-29 00:19:24 -07:00
7421991e56 New approach for separating accel from friction and using move_toward again. 2025-04-28 23:28:15 -07:00
dff822c6f4 reintroduce calc_velocity variable, allow override for testing. 2025-04-28 20:10:15 -07:00
a9afabf0a1 Cleanup on some stuff I dont use. 2025-04-28 19:59:14 -07:00
6ea1d12ce4 Try to get modifier accell to only apply during modifier range. 2025-04-28 19:50:51 -07:00
ad01724071 Is it working! Really! 2025-04-27 19:25:36 -07:00
46a3dc704a Closest roll yet. Still missing something. 2025-04-27 09:48:48 -07:00
5ecbbccf7e Super slippy walk working again! 2025-04-27 09:37:40 -07:00
d4077cff43 Swithing to move_toward based acceleration. All accel would have to be positive. 2025-04-27 08:24:35 -07:00
ad0b1a9595 Fail at roling. 2025-04-26 18:52:56 -07:00
00de0d6450 Immediate stop when no accelleration seems to work. 2025-04-26 16:56:52 -07:00
7d210d7900 Movement much better. More testing needed. 2025-04-26 16:42:36 -07:00
dc6802cbce Somehow broke the last movement. 2025-04-26 15:12:54 -07:00
dceb0ad3e8 Getting better on movement but still buggy. 2025-04-26 13:36:17 -07:00
633881ede8 Movement controller failures. 2025-04-25 23:46:41 -07:00
94302003d8 Fixes and tweaks for cameras, main functions, and loading in game scenes. 2025-04-21 23:28:45 -07:00
3ffcf7ca59 Cleanup, delete unused files. Standardize TODOs 2025-04-21 20:29:13 -07:00
742db5ee8c Debug console cleanup 2025-04-20 22:20:27 -07:00
5fffb666d6 State Machine cleanup 2025-04-20 22:15:51 -07:00
5ba9c972e6 Cleanup Actor class. 2025-04-20 20:51:20 -07:00
bde9492c63 Switch multiplayer to state change based RPC calls method 2025-04-18 20:18:56 -07:00
9283a3263f A whole lotta bodges for multiplayer. Gonna need to rethink some things. 2025-04-17 23:05:15 -07:00
0248be637d One step closer to multiplayer 2025-04-17 22:23:16 -07:00
c17289f385 Punch and hurtbox state receiver. We about done. 2025-04-13 22:36:38 -07:00
caac6e3ccd PVP 2025-04-13 13:14:24 -07:00
19c15fab5d Working on level and hitbox stuff mostly because I forgot to commit to the feature branch 2025-04-13 12:39:18 -07:00
7acdc7633c Collision State works on change! 2025-04-13 09:11:19 -07:00
0ecea5fa00 Collision Shape 2D state receiver 2025-04-13 08:40:42 -07:00
f67fdbbe3e Bug seemingly fixed by duplicating states per state machine. More testing needed. 2025-04-12 14:56:53 -07:00
6b490ba7b4 Implementing new player data resource to help with guis and passing player information around 2025-04-12 10:18:22 -07:00
dced928e16 Comment out unused plan A for inventory 2025-04-08 18:57:09 -07:00
2e30a20389 Punching and shooting a mushroom. Major inentory usage progress but lots to cleanup. 2025-04-07 22:57:51 -07:00
62746636c5 Level music and actor sound effects. 2025-03-31 09:44:49 -07:00
f0a60217bc Starting State Aware Sound Effects 2025-03-30 19:24:19 -07:00
85653ba634 Ladder climbing 2025-03-30 18:26:20 -07:00