Attempt2/lib/classes
2025-04-13 08:40:42 -07:00
..
actor.gd Level music and actor sound effects. 2025-03-31 09:44:49 -07:00
animated_sprite_state_receiver.gd Starting State Aware Sound Effects 2025-03-30 19:24:19 -07:00
audiostreamplayer_state_receiver.gd Level music and actor sound effects. 2025-03-31 09:44:49 -07:00
collision_shape2D_state_receiver.gd Collision Shape 2D state receiver 2025-04-13 08:40:42 -07:00
movement_state_receiver.gd Attempted ledge grab. 2025-03-25 19:54:28 -07:00
player_data.gd Implementing new player data resource to help with guis and passing player information around 2025-04-12 10:18:22 -07:00
sound_effect_state_frame.gd Level music and actor sound effects. 2025-03-31 09:44:49 -07:00
state_animated_actor.gd Starting State Aware Sound Effects 2025-03-30 19:24:19 -07:00
state_machine_animated_actor.gd continued sprite with states 2025-03-15 20:31:39 -07:00
state_machine.gd Bug seemingly fixed by duplicating states per state machine. More testing needed. 2025-04-12 14:56:53 -07:00
state_modifier_animation.gd State modifier merge and signals. They mostly work. 2025-03-23 18:33:59 -07:00
state_modifier.gd State modifier merge and signals. They mostly work. 2025-03-23 18:33:59 -07:00
state.gd More state modifier work. Repeating old mistakes. 2025-03-23 08:36:51 -07:00