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07e0438341
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Kinematic movement process improvements. Hope they stick.
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2025-05-03 21:20:08 -07:00 |
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d587eae523
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More refactoring of movement
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2025-05-03 16:52:47 -07:00 |
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253ffe9641
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Modifiers applying for movement! but now I need bodges in the object mover again.
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2025-05-01 23:50:38 -07:00 |
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97d7b969da
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Movement modifier tweaks. Almost there.
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2025-04-30 23:48:49 -07:00 |
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2c7a8e64f2
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Tired state added to test movement.
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2025-04-30 23:39:33 -07:00 |
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d5818f1c17
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Lots of work on state modifiers in prep for movement.
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2025-04-30 23:09:43 -07:00 |
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6d51eaffb0
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Movement Parameters now used to aid fetching and merging of state movements
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2025-04-30 19:06:01 -07:00 |
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ec869ed1cc
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Better movement working. still wip.
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2025-04-29 00:19:24 -07:00 |
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7421991e56
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New approach for separating accel from friction and using move_toward again.
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2025-04-28 23:28:15 -07:00 |
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dff822c6f4
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reintroduce calc_velocity variable, allow override for testing.
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2025-04-28 20:10:15 -07:00 |
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a9afabf0a1
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Cleanup on some stuff I dont use.
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2025-04-28 19:59:14 -07:00 |
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6ea1d12ce4
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Try to get modifier accell to only apply during modifier range.
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2025-04-28 19:50:51 -07:00 |
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ad01724071
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Is it working! Really!
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2025-04-27 19:25:36 -07:00 |
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46a3dc704a
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Closest roll yet. Still missing something.
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2025-04-27 09:48:48 -07:00 |
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5ecbbccf7e
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Super slippy walk working again!
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2025-04-27 09:37:40 -07:00 |
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d4077cff43
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Swithing to move_toward based acceleration. All accel would have to be positive.
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2025-04-27 08:24:35 -07:00 |
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ad0b1a9595
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Fail at roling.
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2025-04-26 18:52:56 -07:00 |
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00de0d6450
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Immediate stop when no accelleration seems to work.
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2025-04-26 16:56:52 -07:00 |
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7d210d7900
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Movement much better. More testing needed.
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2025-04-26 16:42:36 -07:00 |
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dc6802cbce
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Somehow broke the last movement.
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2025-04-26 15:12:54 -07:00 |
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dceb0ad3e8
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Getting better on movement but still buggy.
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2025-04-26 13:36:17 -07:00 |
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633881ede8
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Movement controller failures.
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2025-04-25 23:46:41 -07:00 |
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94302003d8
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Fixes and tweaks for cameras, main functions, and loading in game scenes.
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2025-04-21 23:28:45 -07:00 |
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3ffcf7ca59
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Cleanup, delete unused files. Standardize TODOs
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2025-04-21 20:29:13 -07:00 |
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742db5ee8c
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Debug console cleanup
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2025-04-20 22:20:27 -07:00 |
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5fffb666d6
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State Machine cleanup
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2025-04-20 22:15:51 -07:00 |
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5ba9c972e6
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Cleanup Actor class.
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2025-04-20 20:51:20 -07:00 |
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bde9492c63
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Switch multiplayer to state change based RPC calls method
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2025-04-18 20:18:56 -07:00 |
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9283a3263f
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A whole lotta bodges for multiplayer. Gonna need to rethink some things.
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2025-04-17 23:05:15 -07:00 |
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0248be637d
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One step closer to multiplayer
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2025-04-17 22:23:16 -07:00 |
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c17289f385
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Punch and hurtbox state receiver. We about done.
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2025-04-13 22:36:38 -07:00 |
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caac6e3ccd
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PVP
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2025-04-13 13:14:24 -07:00 |
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19c15fab5d
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Working on level and hitbox stuff mostly because I forgot to commit to the feature branch
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2025-04-13 12:39:18 -07:00 |
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7acdc7633c
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Collision State works on change!
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2025-04-13 09:11:19 -07:00 |
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0ecea5fa00
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Collision Shape 2D state receiver
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2025-04-13 08:40:42 -07:00 |
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f67fdbbe3e
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Bug seemingly fixed by duplicating states per state machine. More testing needed.
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2025-04-12 14:56:53 -07:00 |
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6b490ba7b4
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Implementing new player data resource to help with guis and passing player information around
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2025-04-12 10:18:22 -07:00 |
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dced928e16
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Comment out unused plan A for inventory
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2025-04-08 18:57:09 -07:00 |
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2e30a20389
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Punching and shooting a mushroom. Major inentory usage progress but lots to cleanup.
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2025-04-07 22:57:51 -07:00 |
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62746636c5
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Level music and actor sound effects.
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2025-03-31 09:44:49 -07:00 |
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f0a60217bc
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Starting State Aware Sound Effects
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2025-03-30 19:24:19 -07:00 |
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85653ba634
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Ladder climbing
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2025-03-30 18:26:20 -07:00 |
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1d469f7462
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Attempted ledge grab.
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2025-03-25 19:54:28 -07:00 |
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048c3ff8c1
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verifying roll on movement state machine
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2025-03-25 11:54:29 -07:00 |
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41eac6ea9b
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Cleanup anim state receiver script
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2025-03-25 10:30:56 -07:00 |
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f54f49704b
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Got a modifier signal into animation
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2025-03-24 21:14:03 -07:00 |
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591c37dd60
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Start of some working animation modifiers applied.
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2025-03-23 19:28:18 -07:00 |
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a09be453da
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State modifier merge and signals. They mostly work.
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2025-03-23 18:33:59 -07:00 |
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c544a924c3
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More state modifier work. Repeating old mistakes.
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2025-03-23 08:36:51 -07:00 |
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d9b5d27855
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State modifier progress.
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2025-03-23 00:15:31 -07:00 |
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