Commit Graph

49 Commits

Author SHA1 Message Date
023e749833 UI shows pew count. 2025-04-09 21:15:27 -07:00
41fc5de4d3 Attempted Pew 2025-04-09 20:48:30 -07:00
78bcdb0d6f Secondary Item switching 2025-04-08 23:06:07 -07:00
bf481c5eea Item switching 2025-04-08 22:55:57 -07:00
dced928e16 Comment out unused plan A for inventory 2025-04-08 18:57:09 -07:00
2e30a20389 Punching and shooting a mushroom. Major inentory usage progress but lots to cleanup. 2025-04-07 22:57:51 -07:00
fc5898ce7a Punch fist item for punch attack. 2025-04-07 20:35:43 -07:00
2f6b085dec Pickup an intentory item. As well as inventory selection UI. 2025-04-06 13:45:47 -07:00
29ca00a8a0 Camera smoothing and boundaries 2025-04-01 23:40:54 -07:00
9a9eabd331 Enter door left now. Not just right 2025-03-31 10:13:22 -07:00
62746636c5 Level music and actor sound effects. 2025-03-31 09:44:49 -07:00
85653ba634 Ladder climbing 2025-03-30 18:26:20 -07:00
adebb005ab Climb edge now directional 2025-03-30 11:40:59 -07:00
7e9227064b Level transition improvments. 2025-03-30 11:15:07 -07:00
bd991d7939 Anims and states for level transitions. 2025-03-30 09:22:24 -07:00
2309558593 Create Level Transition Interactable 2025-03-28 21:35:37 -07:00
7106fe35de Rename interactable 2025-03-28 21:23:50 -07:00
6bd4d302e0 Yay! Ledge climbing! 2025-03-25 21:56:02 -07:00
1d469f7462 Attempted ledge grab. 2025-03-25 19:54:28 -07:00
dfdc2d059f I can get hurt again. 2025-03-25 15:27:18 -07:00
00220e90bc Crouching resources 2025-03-25 13:16:26 -07:00
a1e1ba4fc7 Crouching 2025-03-25 13:15:52 -07:00
048c3ff8c1 verifying roll on movement state machine 2025-03-25 11:54:29 -07:00
f54f49704b Got a modifier signal into animation 2025-03-24 21:14:03 -07:00
591c37dd60 Start of some working animation modifiers applied. 2025-03-23 19:28:18 -07:00
a09be453da State modifier merge and signals. They mostly work. 2025-03-23 18:33:59 -07:00
c544a924c3 More state modifier work. Repeating old mistakes. 2025-03-23 08:36:51 -07:00
d9b5d27855 State modifier progress. 2025-03-23 00:15:31 -07:00
e8aa0bbbb9 Change state export variable names. 2025-03-22 21:18:14 -07:00
a8c6391ee9 Starting to wonder if I need modifiers again. 2025-03-22 08:50:30 -07:00
209c75ba16 More movements and functions 2025-03-20 23:23:03 -07:00
7a782b8921 Add a whole bunch more animations, again. 2025-03-20 20:26:06 -07:00
8c9f1108ec Add a whole bunch more animations. 2025-03-20 20:07:27 -07:00
93559496b0 Add a bunch of animations 2025-03-19 22:41:13 -07:00
471b1ee3db Fixes on Receiver. Add landing frames. 2025-03-19 22:19:51 -07:00
ae24288db3 Troubleshooting falling. 2025-03-18 19:58:39 -07:00
6b1efd27e3 Clean up 2025-03-18 19:26:54 -07:00
d9d5860d63 Almost jumping. 2025-03-18 14:55:42 -07:00
522e409dab Running. 2025-03-17 21:41:29 -07:00
702782def7 Falling. 2025-03-17 21:11:09 -07:00
1b7715746e Almost made fall happen. 2025-03-17 20:45:48 -07:00
ae9256f083 Add from state, signal based callback and processing state functions. I'm loking how this is turning out. 2025-03-17 00:04:19 -07:00
c2ad46f5ae Fix node order in actor template for better ready() processing. Add signal based callback. 2025-03-16 18:43:53 -07:00
c577a74061 Fix actor template issue, extend scripts for PlayerE 2025-03-16 17:59:39 -07:00
d7cb6fa877 Adding player resourses with janky mod of aseprite wizard importer. 2025-03-16 10:02:17 -07:00
1a570950c1 Clean up and new template based player 2025-03-12 21:41:58 -07:00
03e740c7d1 Working resource based state machine. All existing states are broken. 2025-03-11 23:53:38 -07:00
8fa6a6f370 Setup project with player from previous work! 2025-03-08 22:07:24 -08:00
d6bfe92c00 Importing a player 2025-03-08 15:51:56 -08:00