Tweaks to movement states and modifiers for more realistic values

This commit is contained in:
Dustin 2025-05-31 21:36:40 -07:00
parent b7002f03ad
commit f833f1cec7
4 changed files with 6 additions and 6 deletions

View File

@ -10,9 +10,9 @@ modifier_type = 0
name = "ice_or_something" name = "ice_or_something"
timeout_seconds = 0.0 timeout_seconds = 0.0
direction = 0 direction = 0
speed_start = Vector2( -100, 1.36422e-12 ) speed_start = Vector2( -20, 1.36422e-12 )
speed_end = Vector2( 0, 0 ) speed_end = Vector2( 0, 0 )
min_acceleration = Vector2( 5, 1.36422e-12 ) min_acceleration = Vector2( 30, 1.36422e-12 )
acceleration = Vector2( -250, 1.36422e-12 ) acceleration = Vector2( -250, 1.36422e-12 )
max_acceleration = Vector2( 0, 0 ) max_acceleration = Vector2( 0, 0 )
gravity = 0 gravity = 0

View File

@ -12,7 +12,7 @@ name = "fall"
speed_start = Vector2( 60, 1.36422e-12 ) speed_start = Vector2( 60, 1.36422e-12 )
speed_end = Vector2( 60, 1000 ) speed_end = Vector2( 60, 1000 )
min_acceleration = Vector2( 0, 0 ) min_acceleration = Vector2( 0, 0 )
acceleration = Vector2( 1.36422e-12, 480 ) acceleration = Vector2( 1.36422e-12, 500 )
max_acceleration = Vector2( 0, 0 ) max_acceleration = Vector2( 0, 0 )
jerk_factor = Vector2( 1, 1 ) jerk_factor = Vector2( 1, 1 )
horizontal_speed = 90.0 horizontal_speed = 90.0

View File

@ -12,7 +12,7 @@ name = "jump"
speed_start = Vector2( 90, 200 ) speed_start = Vector2( 90, 200 )
speed_end = Vector2( 90, -8 ) speed_end = Vector2( 90, -8 )
min_acceleration = Vector2( 0, 0 ) min_acceleration = Vector2( 0, 0 )
acceleration = Vector2( 1.36422e-12, 320 ) acceleration = Vector2( 1.36422e-12, 360 )
max_acceleration = Vector2( 0, 0 ) max_acceleration = Vector2( 0, 0 )
jerk_factor = Vector2( 1, 1 ) jerk_factor = Vector2( 1, 1 )
horizontal_speed = 90.0 horizontal_speed = 90.0

View File

@ -9,10 +9,10 @@ script = ExtResource( 1 )
debug_state = false debug_state = false
timeout_seconds = 0.0 timeout_seconds = 0.0
name = "move" name = "move"
speed_start = Vector2( 10, 1.36422e-12 ) speed_start = Vector2( 60, 1.36422e-12 )
speed_end = Vector2( 90, 1000 ) speed_end = Vector2( 90, 1000 )
min_acceleration = Vector2( 0, 0 ) min_acceleration = Vector2( 0, 0 )
acceleration = Vector2( 20, 280 ) acceleration = Vector2( 200, 280 )
max_acceleration = Vector2( 0, 0 ) max_acceleration = Vector2( 0, 0 )
jerk_factor = Vector2( 1, 1 ) jerk_factor = Vector2( 1, 1 )
horizontal_speed = 10.0 horizontal_speed = 10.0