GodotWIP/Projectile.gd

19 lines
359 B
GDScript3

extends RigidBody2D
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(_delta):
if $Timer.time_left == 0:
queue_free()
func _on_Projectile_body_entered(body):
queue_free()