extends RigidBody2D # Declare member variables here. Examples: # var a = 2 # var b = "text" # Called when the node enters the scene tree for the first time. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(_delta): if $Timer.time_left == 0: queue_free() func _on_Projectile_body_entered(body): queue_free()