23 lines
467 B
GDScript3
23 lines
467 B
GDScript3
extends Node2D
|
|
|
|
|
|
# Declare member variables here. Examples:
|
|
# var a = 2
|
|
# var b = "text"
|
|
var camera :Camera2D
|
|
|
|
# Called when the node enters the scene tree for the first time.
|
|
|
|
func _ready():
|
|
camera = $Path2D/PathFollow2D/Camera2D
|
|
camera.make_current()
|
|
for child in get_children():
|
|
print(child)
|
|
if child is Player:
|
|
camera = child.get_node("Camera2D")
|
|
|
|
|
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
|
func _process(delta):
|
|
pass
|