extends Node2D # Declare member variables here. Examples: # var a = 2 # var b = "text" var camera :Camera2D # Called when the node enters the scene tree for the first time. func _ready(): camera = $Path2D/PathFollow2D/Camera2D camera.make_current() for child in get_children(): print(child) if child is Player: camera = child.get_node("Camera2D") # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass