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components
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Level physics state modifier system added. Now just need to apply it to the actors.
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2024-06-30 10:59:43 -07:00 |
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enemyB
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Still working on a hit/hurtbox interactions.
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2024-06-02 20:14:51 -07:00 |
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enemyC
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Animation tweaks.
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2024-06-15 08:35:12 -07:00 |
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Interactables
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DOORS...
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2024-06-22 15:58:23 -07:00 |
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Levels
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Ice, Flow, nowhere to go.
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2024-06-30 14:03:15 -07:00 |
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playerC
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Added janky dash. Gun and hurt.
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2024-06-19 00:36:37 -07:00 |
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playerD
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Never gonna work is it?
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2024-07-05 12:14:01 -07:00 |
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singleton_autoloads
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Player now jumps to a level start position. Level has a base class now.
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2024-06-23 11:50:53 -07:00 |
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templates
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Generalized interactable template. Created health pickup derived class.
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2024-06-22 15:14:27 -07:00 |
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UI
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Simple lifebar implemented. UI work still in progress.
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2024-06-08 09:15:29 -07:00 |
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actor.gd
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Trying out signals emmitted by states since i'm still stuck and the states and everything else are part of the same scene.
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2024-06-02 21:39:12 -07:00 |
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CameraControl-Position2D.gd
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Player now jumps to a level start position. Level has a base class now.
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2024-06-23 11:50:53 -07:00 |
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Gun.gd
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Fix for Actor template, clean up to build things from new template.
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2024-06-01 08:30:09 -07:00 |
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Level.gd
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Player now jumps to a level start position. Level has a base class now.
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2024-06-23 11:50:53 -07:00 |
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movement_component.gd
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Getting there again. Maybe it'll work this time.
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2024-07-05 21:51:46 -07:00 |
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Projectile.gd
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More Cleanup
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2024-04-25 20:49:45 -07:00 |
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Projectile.tscn
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Projectile now uses hitbox component. Enemies now die. lol.
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2024-06-08 11:08:05 -07:00 |
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state_animated_actor.gd
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Getting there again. Maybe it'll work this time.
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2024-07-05 21:51:46 -07:00 |
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state_machine_animated_actor.gd
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Ice, Flow, nowhere to go.
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2024-06-30 14:03:15 -07:00 |
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state_machine.gd
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Strip out all that state modifier stuff for a new approach.
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2024-06-25 21:14:30 -07:00 |
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state_modifier_properties.gd
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One step closer to movement modification. States have a LOT more movement options!
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2024-06-29 20:24:38 -07:00 |
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state_modifier.gd
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Level physics state modifier system added. Now just need to apply it to the actors.
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2024-06-30 10:59:43 -07:00 |
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state.gd
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State animations, Finally coming together.
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2024-06-29 00:51:02 -07:00 |
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UI_Dialog.tscn
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Projectile now uses hitbox component. Enemies now die. lol.
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2024-06-08 11:08:05 -07:00 |
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UI_Layer.gd
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Some more animations, finally figured out how modulate colors sort of work. Helps with that hurt animation.
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2024-06-21 15:44:18 -07:00 |