Commit Graph

13 Commits

Author SHA1 Message Date
ee52522925 Simple lifebar implemented. UI work still in progress. 2024-06-08 09:15:29 -07:00
599d37deeb Working on UI related items. 2024-06-07 22:00:55 -07:00
d50e3f6a51 Working towards attacking and where to put optional states. 2024-06-02 11:11:26 -07:00
9149e89865 Moved actor direction into movement component. Velocity is going to be tough. 2024-06-02 10:25:53 -07:00
e076952b12 Continue to move logic into base classes. Inheritence is maybe not so bad. Added debug flags for state machine that also sets it for children so I can test one child at a time. 2024-06-02 09:12:06 -07:00
46c1063d8d New inherited scene template based on Actor. 2024-05-31 23:09:23 -07:00
5d0bc33cbf Let there be some sound. And resources! 2024-05-27 23:24:32 -07:00
a7bc6c6349 Switch to transformed based flip on kinimatic body instead of sprite based one so gun and positions offset appropriately. I wish I knew this when I started. More improvements can be done here so I don't have to update the code in every state. 2024-05-27 16:51:38 -07:00
e5e8c030f6 Add state modifier stack to pop on/off state changes. 2024-05-24 21:27:27 -07:00
7d35942649 Clone Player for improvements. 2024-04-25 22:24:01 -07:00
4bb970187d More Cleanup 2024-04-25 20:49:45 -07:00
e4159c58b9 Cleanup. Organize. Moves done outside of git. 2024-04-25 20:35:04 -07:00
aaad967476 Should have done this a while ago. 2024-04-25 20:13:25 -07:00