Commit Graph

18 Commits

Author SHA1 Message Date
9ef4d1748b Chests now spawn health pickups. Health pickups drop from the sky when spawned until they hit the ground. 2024-07-22 17:38:06 -07:00
48f3e631e6 Spider now tracks player and delays jump. Exit animation modifier works too! 2024-07-14 18:59:32 -07:00
8106474b39 spider stuff. 2024-07-14 10:16:32 -07:00
3e454f5785 Start add of spider enemy. 2024-07-13 12:22:48 -07:00
7a2842b5ee Platform actor works when not being stood on. 2024-07-12 10:49:54 -07:00
c21818caf3 Start to add platform actor, removed shared collision shape dependency among all actors. Whoops. 2024-07-12 10:07:53 -07:00
592c8dffb1 Ladders! ...janky ones. 2024-07-11 22:23:55 -07:00
6f8a13c8bb Starting to learn to climb ladders. 2024-07-07 18:21:43 -07:00
3f19a92db6 Wind/Conveyor belt physics state modifier implemented. 2024-07-07 17:36:27 -07:00
7e03daa236 Ice, Flow, nowhere to go. 2024-06-30 14:03:15 -07:00
f35ab3703b Level physics state modifier system added. Now just need to apply it to the actors. 2024-06-30 10:59:43 -07:00
4fda694182 tiny level change 2024-06-25 20:50:29 -07:00
62f29e8a18 Player now jumps to a level start position. Level has a base class now. 2024-06-23 11:50:53 -07:00
36828498c4 Camera transition and upper and lower bounds added. 2024-06-23 09:01:11 -07:00
4bf2a3f788 DOORS... 2024-06-22 15:58:23 -07:00
e4a6188d89 Generalized interactable template. Created health pickup derived class. 2024-06-22 15:14:27 -07:00
3c38cdc258 Started work on an interactable sprite objects. 2024-06-21 23:45:33 -07:00
eb47082730 Levelified a node tree. Added foreground and background tilemap layers. 2024-06-19 21:51:06 -07:00