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2a54a8f8fd
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Continue to move logic into base classes. Inheritence is maybe not so bad. Added debug flags for state machine that also sets it for children so I can test one child at a time.
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2024-06-02 09:12:06 -07:00 |
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a7b1922a0e
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New inherited scene template based on Actor.
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2024-05-31 23:09:23 -07:00 |
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f5c12c683b
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Let there be some sound. And resources!
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2024-05-27 23:24:32 -07:00 |
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8f67de539c
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Switch to transformed based flip on kinimatic body instead of sprite based one so gun and positions offset appropriately. I wish I knew this when I started. More improvements can be done here so I don't have to update the code in every state.
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2024-05-27 16:51:38 -07:00 |
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e5e8c030f6
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Add state modifier stack to pop on/off state changes.
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2024-05-24 21:27:27 -07:00 |
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7d35942649
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Clone Player for improvements.
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2024-04-25 22:24:01 -07:00 |
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4bb970187d
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More Cleanup
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2024-04-25 20:49:45 -07:00 |
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e4159c58b9
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Cleanup. Organize. Moves done outside of git.
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2024-04-25 20:35:04 -07:00 |
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aaad967476
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Should have done this a while ago.
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2024-04-25 20:13:25 -07:00 |
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