• Joined on 2024-06-04
Dustin pushed tag 0.0003 to TheBestLand/GodotWIP 2024-06-29 20:35:01 -07:00
Dustin pushed to main at TheBestLand/GodotWIP 2024-06-29 20:25:03 -07:00
a87955eb0d One step closer to movement modification. States have a LOT more movement options!
2b08e37337 Modifier tweaks on dash to model over to usual movement.
38696b9398 Working on a modifier property set for merging
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Dustin pushed to main at TheBestLand/GodotWIP 2024-06-29 09:01:27 -07:00
47bdf1728c Cleanup related to modifier feature.
bc5c67ca82 Attack state is better. Hopefully no more crashes with new single modifier system.
b51d69a8f9 State animations, Finally coming together.
aef17c3d81 What am I even doing.
0203076676 states again.
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Dustin pushed to main at TheBestLand/GodotWIP 2024-06-22 15:58:25 -07:00
4bf2a3f788 DOORS...
Dustin pushed to main at TheBestLand/GodotWIP 2024-06-22 15:15:11 -07:00
e4a6188d89 Generalized interactable template. Created health pickup derived class.
a556afbe5f Interactibles working!
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Dustin pushed to main at TheBestLand/GodotWIP 2024-06-21 23:52:29 -07:00
1cb72d1e43 Quick test that player sees interactible before bed.
Dustin pushed to main at TheBestLand/GodotWIP 2024-06-21 23:45:52 -07:00
3c38cdc258 Started work on an interactable sprite objects.
3f47fbbf7c Death anim added.
fb5f0dd872 Oh boy new level assets.
4c20731b6d Some more animations, finally figured out how modulate colors sort of work. Helps with that hurt animation.
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Dustin pushed to main at TheBestLand/GodotWIP 2024-06-20 16:05:30 -07:00
80f2d9d1a0 Trying whole new PixelPerSecond based movement modifier system. Looking promising.
311423a509 Make way for a build system.
cb851e694a Fall and attack state improvements. Speed modifier now in move_as_desired function.
0686e8e8b0 Jump can now clear out a lingering fall animation transition.
eb47082730 Levelified a node tree. Added foreground and background tilemap layers.
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Dustin pushed tag 0.0002 to TheBestLand/GodotWIP 2024-06-20 16:05:00 -07:00
Dustin pushed to main at TheBestLand/GodotWIP 2024-06-19 09:08:13 -07:00
4d4526a72d Dashing has a deceleration, can roll now too.
Dustin pushed to main at TheBestLand/GodotWIP 2024-06-19 00:37:03 -07:00
28aac7f4f6 Added janky dash. Gun and hurt.
75560648bf Attack state now pulls info from prevous state.
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Dustin pushed to main at TheBestLand/GodotWIP 2024-06-16 22:09:14 -07:00
bc66a65c67 Crashes seem better but now enterring attack state needs to know frame from before.
Dustin pushed to main at TheBestLand/GodotWIP 2024-06-16 14:08:39 -07:00
87eba39116 More state modifier fixes. Still getting crashes.
438edc8e70 Trying to add more logic to state machine.
c23fe774a3 Struggling with animations again.
9d69d7df7d Animation tweaks.
b510927667 Continue adding Player based on inherited actor template.
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Dustin pushed to main at TheBestLand/GodotWIP 2024-06-12 22:47:57 -07:00
385d722b78 New player based on template!
0cb827a981 UI impovements.
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Dustin pushed to main at TheBestLand/GodotWIP 2024-06-08 14:23:17 -07:00
6961eec7de UI dialog and HUD switch implemented with singleton controller.
Dustin pushed to main at TheBestLand/GodotWIP 2024-06-08 11:08:48 -07:00
893bdb9017 Projectile now uses hitbox component. Enemies now die. lol.
Dustin pushed to main at TheBestLand/GodotWIP 2024-06-08 09:16:21 -07:00
ee52522925 Simple lifebar implemented. UI work still in progress.
599d37deeb Working on UI related items.
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Dustin pushed to main at TheBestLand/GodotWIP 2024-06-07 14:27:49 -07:00
9c8eb77b96 Update camera based on PlayerInfo singleton. Add player enemy interractions and health!