• Joined on 2024-06-04
Dustin pushed to main at Dustin/Attempt2 2025-06-12 22:08:22 -07:00
49e2030c06 Ladder fix.
edfe3b09a8 New level assets for ladder test chamber
a500bc96d4 One-way collision layers and objects
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Dustin pushed to main at Dustin/Attempt2 2025-06-03 19:40:20 -07:00
42035d7907 Game Settings resource, directly launch game now.
Dustin pushed to main at Dustin/Attempt2 2025-06-03 14:37:48 -07:00
76e7f5ef19 Spent too much time fixing slope movement
Dustin pushed to main at Dustin/Attempt2 2025-06-03 11:51:35 -07:00
a387d74138 Low gravity test chamber.
544716502e Fall and jump follows similar impulse model for horizontal movement now.
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Dustin pushed to main at Dustin/Attempt2 2025-06-03 09:38:37 -07:00
e2c77b05e3 SE manager working. Mushroom pew now pows.
9cf13cc5b8 Jump adjustments for crap jumps.
a195e7be2d Snapping to ledge a little better on grab, jump height test in first clonebox
d934c815e0 Ledge grab tweaks
f833f1cec7 Tweaks to movement states and modifiers for more realistic values
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Dustin pushed to feature-movements3 at Dustin/Attempt2 2025-05-31 21:36:45 -07:00
f833f1cec7 Tweaks to movement states and modifiers for more realistic values
b7002f03ad Some odd dash behavior on slip surfaces but otherwise, add return after state change to fix long standing weirdness of processing the wrong movement parameters right before state change.
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Dustin pushed to feature-movements3 at Dustin/Attempt2 2025-05-31 08:41:22 -07:00
5197b3a608 It actually kinda works!
Dustin pushed to feature-movements3 at Dustin/Attempt2 2025-05-30 21:56:51 -07:00
327e02d00b More modifier rooms
2ef9a36851 Remove unused code in movement parameters
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Dustin pushed to feature-movements3 at Dustin/Attempt2 2025-05-29 22:31:26 -07:00
59f2823b21 Good progress but crouch move is a little off for some reason
4c7f5f1f4d Better impulse model.
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Dustin pushed to feature-movements3 at Dustin/Attempt2 2025-05-28 22:19:28 -07:00
27590aba90 Still impulse issues, testing a new icy surface box.
Dustin pushed to feature-movements3 at Dustin/Attempt2 2025-05-27 21:53:01 -07:00
d1d7e24936 Movement based only on input for static movement. No acceleration then only input.
a0aae4fbcb Moving static speed to outside of inertia resolve function.
3b37b568c5 Bug fix and linking to another level
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Dustin pushed to feature-movements3 at Dustin/Attempt2 2025-05-26 12:05:47 -07:00
4a95ec08f4 Impulse maybe working
Dustin pushed to feature-movements3 at Dustin/Attempt2 2025-05-25 19:17:51 -07:00
e7f08fd351 Busted impulse.
Dustin pushed to feature-movements3 at Dustin/Attempt2 2025-05-25 18:57:55 -07:00
8960fddef2 Some cleanup of unused code after all that mess.
Dustin pushed to feature-movements3 at Dustin/Attempt2 2025-05-25 18:48:08 -07:00
bb3f6f5501 Now using unified inertia calculation function for both horizontal and vertical movement! Getting closer, finally.
Dustin pushed to feature-movements3 at Dustin/Attempt2 2025-05-25 18:40:24 -07:00
675a0181f0 Generalized resolve_inertia function. Have a bug on dash after land.
25046c852f Jump bug fixed.
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Dustin pushed to feature-movements3 at Dustin/Attempt2 2025-05-25 10:27:25 -07:00
76ec165863 Jump looking better. Seems we made gravity optional by relative movement in y axis and desired movement never being set to down.
230c91079f Clonebox now does nothing.
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Dustin pushed to feature-movements3 at Dustin/Attempt2 2025-05-25 10:03:35 -07:00
d7d612db72 Acceleration now directionless. It doesn't work yet but at least it doesn't crash.
Dustin pushed to feature-movements3 at Dustin/Attempt2 2025-05-24 08:14:55 -07:00
b49b1d67d2 I took a break. What was I doing.
Dustin pushed to feature-movements3 at Dustin/Attempt2 2025-05-15 00:02:23 -07:00
a02eb6830a New model, new problems.