22 lines
485 B
GDScript3
22 lines
485 B
GDScript3
extends CollisionShape2D_StateReceiver
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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#func _on_state_change_hurt():
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# print ("<---- Hey you called me to get hurt. Bruh.")
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# transform = transform.translated(Vector2(-10,10))
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# pass
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