Attempt2/src/actors/players/playerE/PlayerE-CollisionShape2D_StateReceiver.gd

22 lines
485 B
GDScript3

extends CollisionShape2D_StateReceiver
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
#func _on_state_change_hurt():
# print ("<---- Hey you called me to get hurt. Bruh.")
# transform = transform.translated(Vector2(-10,10))
# pass