Attempt2/src/classes/Level.gd

23 lines
507 B
GDScript3

class_name Level
extends Node2D
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
onready var player_start = $PlayerStart
var entrances:Dictionary
# Called when the node enters the scene tree for the first time.
func _ready():
LevelInfo.player_start_position = player_start.transform.origin
for ent in get_children():
if ent is Position2D:
entrances[ent.name] = ent
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass