23 lines
507 B
GDScript3
23 lines
507 B
GDScript3
class_name Level
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extends Node2D
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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onready var player_start = $PlayerStart
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var entrances:Dictionary
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# Called when the node enters the scene tree for the first time.
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func _ready():
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LevelInfo.player_start_position = player_start.transform.origin
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for ent in get_children():
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if ent is Position2D:
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entrances[ent.name] = ent
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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