class_name Level extends Node2D # Declare member variables here. Examples: # var a = 2 # var b = "text" onready var player_start = $PlayerStart var entrances:Dictionary # Called when the node enters the scene tree for the first time. func _ready(): LevelInfo.player_start_position = player_start.transform.origin for ent in get_children(): if ent is Position2D: entrances[ent.name] = ent # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass