Attempt2/lib/templates/Actor/ActorTemplate.tscn

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[gd_scene load_steps=17 format=2]
[ext_resource path="res://lib/components/Hurtbox_Component.tscn" type="PackedScene" id=1]
[ext_resource path="res://lib/classes/state_machine_animated_actor.gd" type="Script" id=2]
[ext_resource path="res://lib/templates/Actor/states/fall.gd" type="Script" id=3]
[ext_resource path="res://lib/templates/Actor/states/idle.gd" type="Script" id=4]
[ext_resource path="res://src/classes/movement_component.gd" type="Script" id=5]
[ext_resource path="res://lib/templates/Actor/resources/Smiley.png" type="Texture" id=6]
[ext_resource path="res://lib/templates/Actor/states/move.gd" type="Script" id=7]
[ext_resource path="res://lib/classes/actor.gd" type="Script" id=8]
[sub_resource type="AtlasTexture" id=76]
atlas = ExtResource( 6 )
region = Rect2( 0, 0, 32, 32 )
[sub_resource type="AtlasTexture" id=77]
atlas = ExtResource( 6 )
region = Rect2( 32, 0, 32, 32 )
[sub_resource type="AtlasTexture" id=78]
atlas = ExtResource( 6 )
region = Rect2( 64, 0, 32, 32 )
[sub_resource type="AtlasTexture" id=79]
atlas = ExtResource( 6 )
region = Rect2( 0, 32, 32, 32 )
[sub_resource type="AtlasTexture" id=80]
atlas = ExtResource( 6 )
region = Rect2( 32, 32, 32, 32 )
[sub_resource type="AtlasTexture" id=81]
atlas = ExtResource( 6 )
region = Rect2( 64, 32, 32, 32 )
[sub_resource type="SpriteFrames" id=75]
animations = [ {
"frames": [ SubResource( 76 ), SubResource( 77 ), SubResource( 78 ), SubResource( 79 ), SubResource( 80 ), SubResource( 81 ) ],
"loop": true,
"name": "default",
"speed": 5.0
} ]
[sub_resource type="CircleShape2D" id=82]
[node name="ActorTemplate" type="KinematicBody2D"]
collision_layer = 2
script = ExtResource( 8 )
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
frames = SubResource( 75 )
frame = 3
playing = true
flip_h = true
__meta__ = {
"_aseprite_wizard_config_": {
"layer": "",
"o_ex_p": "",
"o_folder": "res://assets",
"o_name": "",
"only_visible": true,
"op_exp": false,
"slice": "",
"source": "E:/Godot/Art/MegaMan.aseprite"
}
}
[node name="movement_component" type="Node" parent="."]
script = ExtResource( 5 )
[node name="movement_state_machine" type="Node" parent="."]
script = ExtResource( 2 )
starting_state = NodePath("idle")
[node name="idle" type="Node" parent="movement_state_machine"]
script = ExtResource( 4 )
animation_sequence = [ "default" ]
fall_node = NodePath("../fall")
move_node = NodePath("../move")
[node name="fall" type="Node" parent="movement_state_machine"]
script = ExtResource( 3 )
animation_sequence = [ "default" ]
idle_node = NodePath("../idle")
[node name="move" type="Node" parent="movement_state_machine"]
script = ExtResource( 7 )
animation_sequence = [ "default" ]
fall_node = NodePath("../fall")
idle_node = NodePath("../idle")
[node name="Hurtbox_Component" parent="." instance=ExtResource( 1 )]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hurtbox_Component"]
modulate = Color( 1, 0, 0, 1 )
position = Vector2( -1, 1 )
shape = SubResource( 82 )
[node name="SE_Player" type="AudioStreamPlayer" parent="."]