[gd_scene load_steps=17 format=2] [ext_resource path="res://lib/components/Hurtbox_Component.tscn" type="PackedScene" id=1] [ext_resource path="res://lib/classes/state_machine_animated_actor.gd" type="Script" id=2] [ext_resource path="res://lib/templates/Actor/states/fall.gd" type="Script" id=3] [ext_resource path="res://lib/templates/Actor/states/idle.gd" type="Script" id=4] [ext_resource path="res://src/classes/movement_component.gd" type="Script" id=5] [ext_resource path="res://lib/templates/Actor/resources/Smiley.png" type="Texture" id=6] [ext_resource path="res://lib/templates/Actor/states/move.gd" type="Script" id=7] [ext_resource path="res://lib/classes/actor.gd" type="Script" id=8] [sub_resource type="AtlasTexture" id=76] atlas = ExtResource( 6 ) region = Rect2( 0, 0, 32, 32 ) [sub_resource type="AtlasTexture" id=77] atlas = ExtResource( 6 ) region = Rect2( 32, 0, 32, 32 ) [sub_resource type="AtlasTexture" id=78] atlas = ExtResource( 6 ) region = Rect2( 64, 0, 32, 32 ) [sub_resource type="AtlasTexture" id=79] atlas = ExtResource( 6 ) region = Rect2( 0, 32, 32, 32 ) [sub_resource type="AtlasTexture" id=80] atlas = ExtResource( 6 ) region = Rect2( 32, 32, 32, 32 ) [sub_resource type="AtlasTexture" id=81] atlas = ExtResource( 6 ) region = Rect2( 64, 32, 32, 32 ) [sub_resource type="SpriteFrames" id=75] animations = [ { "frames": [ SubResource( 76 ), SubResource( 77 ), SubResource( 78 ), SubResource( 79 ), SubResource( 80 ), SubResource( 81 ) ], "loop": true, "name": "default", "speed": 5.0 } ] [sub_resource type="CircleShape2D" id=82] [node name="ActorTemplate" type="KinematicBody2D"] collision_layer = 2 script = ExtResource( 8 ) [node name="AnimatedSprite" type="AnimatedSprite" parent="."] frames = SubResource( 75 ) frame = 3 playing = true flip_h = true __meta__ = { "_aseprite_wizard_config_": { "layer": "", "o_ex_p": "", "o_folder": "res://assets", "o_name": "", "only_visible": true, "op_exp": false, "slice": "", "source": "E:/Godot/Art/MegaMan.aseprite" } } [node name="movement_component" type="Node" parent="."] script = ExtResource( 5 ) [node name="movement_state_machine" type="Node" parent="."] script = ExtResource( 2 ) starting_state = NodePath("idle") [node name="idle" type="Node" parent="movement_state_machine"] script = ExtResource( 4 ) animation_sequence = [ "default" ] fall_node = NodePath("../fall") move_node = NodePath("../move") [node name="fall" type="Node" parent="movement_state_machine"] script = ExtResource( 3 ) animation_sequence = [ "default" ] idle_node = NodePath("../idle") [node name="move" type="Node" parent="movement_state_machine"] script = ExtResource( 7 ) animation_sequence = [ "default" ] fall_node = NodePath("../fall") idle_node = NodePath("../idle") [node name="Hurtbox_Component" parent="." instance=ExtResource( 1 )] [node name="CollisionShape2D" type="CollisionShape2D" parent="Hurtbox_Component"] modulate = Color( 1, 0, 0, 1 ) position = Vector2( -1, 1 ) shape = SubResource( 82 ) [node name="SE_Player" type="AudioStreamPlayer" parent="."]