Attempt2/src/actors/players/playerE/states/ledge_grab.tres

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[gd_resource type="Resource" load_steps=2 format=2]
[ext_resource path="res://lib/classes/state_animated_actor.gd" type="Script" id=1]
[resource]
resource_local_to_scene = true
resource_name = "ledge_grab"
script = ExtResource( 1 )
debug_state = false
timeout_seconds = 0.0
name = "ledge_grab"
speed_start = Vector2( 0, 0 )
speed_end = Vector2( 0, 1000 )
min_acceleration = Vector2( 0, 0 )
acceleration = Vector2( 0, 280 )
max_acceleration = Vector2( 0, 0 )
jerk_factor = Vector2( 1, 1 )
preserve_inertia = false
is_grounded = true
animation_sequence = [ "ledge-grab" ]