[gd_resource type="Resource" load_steps=2 format=2] [ext_resource path="res://lib/classes/state_animated_actor.gd" type="Script" id=1] [resource] resource_local_to_scene = true resource_name = "ledge_grab" script = ExtResource( 1 ) debug_state = false timeout_seconds = 0.0 name = "ledge_grab" speed_start = Vector2( 0, 0 ) speed_end = Vector2( 0, 1000 ) min_acceleration = Vector2( 0, 0 ) acceleration = Vector2( 0, 280 ) max_acceleration = Vector2( 0, 0 ) jerk_factor = Vector2( 1, 1 ) preserve_inertia = false is_grounded = true animation_sequence = [ "ledge-grab" ]