Attempt2/src/classes/dialog_item.gd
2025-06-17 16:25:52 -07:00

21 lines
523 B
GDScript3

class_name DialogItem
extends Resource
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
export(Texture) var portrait
export(PoolStringArray) var text_lines
# Called when the node enters the scene tree for the first time.
func _ready():
##TODO: I forgot the better way to determine a valid item is null or empty
if portrait == null:
push_warning("No protrait defined for dialog item.")
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass