class_name DialogItem extends Resource # Declare member variables here. Examples: # var a = 2 # var b = "text" export(Texture) var portrait export(PoolStringArray) var text_lines # Called when the node enters the scene tree for the first time. func _ready(): ##TODO: I forgot the better way to determine a valid item is null or empty if portrait == null: push_warning("No protrait defined for dialog item.") # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass