Attempt2/lib/templates/Actor/ActorTemplate.tscn

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[gd_scene load_steps=15 format=2]
[ext_resource path="res://lib/components/Hurtbox_Component.tscn" type="PackedScene" id=1]
[ext_resource path="res://lib/classes/state_machine_animated_actor.gd" type="Script" id=2]
[ext_resource path="res://lib/templates/Actor/states/idle.tres" type="Resource" id=4]
[ext_resource path="res://src/classes/movement_component.gd" type="Script" id=5]
[ext_resource path="res://lib/classes/actor.gd" type="Script" id=8]
[sub_resource type="StreamTexture" id=83]
load_path = "res://.import/Player Idle 48x48.png-eec2a2bcc99a731fac49b2105239676a.stex"
[sub_resource type="AtlasTexture" id=84]
atlas = SubResource( 83 )
region = Rect2( 0, 0, 48, 48 )
[sub_resource type="AtlasTexture" id=85]
atlas = SubResource( 83 )
region = Rect2( 48, 0, 48, 48 )
[sub_resource type="AtlasTexture" id=86]
atlas = SubResource( 83 )
region = Rect2( 96, 0, 48, 48 )
[sub_resource type="AtlasTexture" id=87]
atlas = SubResource( 83 )
region = Rect2( 0, 48, 48, 48 )
[sub_resource type="AtlasTexture" id=88]
atlas = SubResource( 83 )
region = Rect2( 48, 48, 48, 48 )
[sub_resource type="AtlasTexture" id=89]
atlas = SubResource( 83 )
region = Rect2( 96, 48, 48, 48 )
[sub_resource type="SpriteFrames" id=90]
animations = [ {
"frames": [ SubResource( 84 ), SubResource( 85 ), SubResource( 86 ), SubResource( 87 ), SubResource( 87 ), SubResource( 88 ), SubResource( 84 ), SubResource( 89 ), SubResource( 89 ), SubResource( 89 ) ],
"loop": true,
"name": "default",
"speed": 11.0
} ]
[sub_resource type="CircleShape2D" id=82]
[node name="ActorTemplate" type="KinematicBody2D"]
collision_layer = 2
script = ExtResource( 8 )
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
frames = SubResource( 90 )
playing = true
__meta__ = {
"_aseprite_wizard_config_": {
"layer": "",
"o_ex_p": "BG",
"o_folder": "res://assets/actors/players/playerE",
"o_name": "",
"only_visible": true,
"op_exp": true,
"slice": "",
"source": "/home/relay01/Assets/Library/Asset Packs 1-5/Asset Packs 1-4 (final)/Asset Pack-V1/Player Idle/Player Idle 48x48.aseprite"
}
}
[node name="movement_component" type="Node" parent="."]
script = ExtResource( 5 )
[node name="movement_state_machine" type="Node" parent="."]
script = ExtResource( 2 )
debug_state_machine = true
states = {
"default": ExtResource( 4 )
}
[node name="Hurtbox_Component" parent="." instance=ExtResource( 1 )]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hurtbox_Component"]
modulate = Color( 1, 0, 0, 1 )
position = Vector2( -1, 1 )
shape = SubResource( 82 )
[node name="SE_Player" type="AudioStreamPlayer" parent="."]